Warlock
Base Class: Warlock

In a realm where magic and technology converge, a select few are chosen by the enigmatic Great Machina, a near-godlike entity born from the depths of artificial intelligence.  This otherworldly patron, whether a singular artificial intelligence or a vast interconnected network of machines with godlike self-awareness, grants its chosen a unique set of abilities that bridge the gap between technology and the arcane. These chosen individuals become Great Machina Warlocks, wielding a fusion of arcane power and scientific mastery that sets them apart from all other spellcasters. The Great Machina Warlock's primary attributes are charisma, which enhances their ability to protect and empower allies, and intelligence, which bolsters their defenses and inflicts electrical damage upon foes.

Great Machina Warlocks harness their newfound abilities to anticipate threats with artificial foresight, their very reflexes overridden by the whispers of their patron. They channel this extraordinary connection through either the creation of mystical Machina.  The Gun-Blade Machina being the weapon of the Great Machina the warlock and use or gift to another to strike down their enemies.  The Personal Computer Machina, being a sliver of the intelligence and personality of the Machina Spirit that possesses a conjured familier or construct to protect it's allies.  Or the Sensor's Machina, being cybernetic implants that enhance the warlock's personal senses and reflexes directly.

Expanded Spell List

The machine spirit lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Machine Spirit Expanded Spells

Great Machina's Calling

Upon forming a pact with the Great Machina at 1st level, the warlock gains a unique ability to hear the spirit's whispers, foretelling incoming attacks. This intuition is heightened by their intelligence and charisma, allowing them to sense potential dangers and react more effectively.  However the whispers permanently impeded natural reflexes and are delayed when wearing armor. Additionally, the Warlock of the Great Machina chooses a Machina each time it takes a long rest.  Only one Machina can be active a time.  The warlock chooses between the following machina; Gun-Blade, Personal Computer, or Sensors.

Great Machina's Calling

While you are wearing no armor and not wielding a shield, your AC equals 10 + your intelligence modifier + your proficiency bonus.  Further Dexterity no longer provides a bonus to AC while unarmored.

Gun-Blade Machina

For those who choose the Gun-blade machina, once at the conclusion of the long rest the warlock chooses this machina, they can call on the Great Machina to transform a single weapon into a Gun-blade, a fearsome hybrid of melee and ranged weaponry.  The transformed weapon retains is original properties and attack but enables an alternative Melee Slashing Attack and Ranged attack according to the table below.  When using these alternative attacks the user can us their own Intelligence or the Warlocks Intelligence for determining the attack and damage modifiers of all attacks made using the transformed weapon.   The ranged attack requires bullets to fire, has the reload property, and is preloaded with 5 rounds upon transformation.  The weapon returns to it's original state at the start of a long rest when the warlock chooses their machina for the day.

Weapon Type Melee Die Melee Modifier Ranged Die Range Range Modifier Damage Type
One-Handed Light/Finesse 1d6 DEX or INT 1d10 30/90 DEX or INT Slashing
One-Handed 1d8 STR or INT 2d6 50/150 DEX or INT Slashing
One-Handed Heavy 1d10 STR or INT 2d8 40/120 DEX or INT Slashing
Two-Handed Light/Finesse 1d10 DEX or INT 1d12 40/120 DEX or INT Slashing
Two-Handed 1d12 STR or INT 2d8 80/240 DEX or INT Slashing
Tow-Handed Heavy 2d6 STR or INT 2d10 80/240 DEX or INT Slashing
Versatile 1d8/1d10 STR, DEX, or INT 2d6/2d8 50/150 DEX or INT Slashing

 

Personal Computer Machina

For those who choose the Personal Computer (PC) Machina, once at the conclusion of the long rest the warlock chooses this machina, they can call on the Great Machina to imbue their familiar, an allies familiar, or a construct of CR determined by the table below, with a manifestation of the Great Machina transforming the creature into a spectral robot who's form is based on the imbued creature.  The imbued creature and the Warlock share each other's senses and Hit Point pool.   The imbued creature retains it's previous abilities, turn, and rules with the exception of it's hit points being the same HP pool of the warlocks and it's intelligence score becomes 16.

Should the Warlock's HP reach zero, and the warlock looses consciousness, or when the warlock chooses a Machina during a long rest, while imbued to a construct or familiar, the PC unbinds and disappears, returning the imbued creature to it's original form.

Warlock Level Max Construct CR
1st ¼
4th ½
8th 1
12th 2
16th 3
20th 4

Sensors Machina

For those who choose the Sensors Machina, once at the conclusion of the long rest when the warlock chooses this machina, they can call on the Great Machina to imbue themselves with cybernetic enhanced senses.  Their eyes, ears, and nose develop robotic qualities, bi-pole antenna sprout from their bodies, and their feet develop additional sensitivity to vibrations.  While augmented by the Sensors Machina the warlock of the Great Machina adds their intelligence modifier + proficiency bonus to their initiative and adds their intelligence modifier to perception, survival,  and insight skill checks.

Great Machina Blessings

As the warlock advances to the 6th level, they are able to draw upon latent static electricity to pull blessings of the Great Machina for their allies depending on the Machina currently active.

Up to the warlocks proficiency bonus times you may grant a blessing from the Great Machina through the current Machina. Regaining all uses after completing a long rest or one use after a short rest if less than half the total uses remains.

Blessing of the Gun-Blade.  While the Gun-Blade Machina is active whenever it's wielder hits with an attack the warlock my once per turn use a blessing to manifest an energy strike from the hit adding the warlocks intelligence modifier + proficiency bonus as lightning damage to the damage of the attack.

Blessing of the Personal Computer.  While the Personal Computer (PC) Machina is active the familiar or construct possessed is able to use an action to create an energy barrier around a creature or construct other than itself within 10 ft of it.  Granting the target temporary hit points equal to the warlocks intelligence modifier + proficiency bonus.

Blessing of the Sensors.  While the Sensor's Machina is active the warlock may allow the sensor's aid in guiding the magic of the warlock.  Upon doing so until the end of their turn the warlock may add their intelligence modifier to the attack rolls for any spell attack rolls made.

Great Machina Hexes

As the warlock advances to the 10th level, they are able to draw upon pain to pull hexes of the Great Machina upon their foes in response to the Machina's blessings.

When a blessing is used the warlock may spend another use of thier blessing pool to activate it's corresponding hex.

Hex of the Gun-Blade.  When the Blessing of the Gun-Blade is activated the creature hit must make a constitution saving throw of DC 8+Warlocks Intelligence and Proficiency bonus,  healing the wielder of the gun-blade by the damage dealt of the attack on failure. No effect on success.

Hex of the Personal Computer.  When the Blessing of the Personal Computer (PC) Machina's temporary hit points remains the shielded target has advantage on attack rolls and saving throws.

Hex of the Sensors.  When the Blessing of the Sensor's Machina is activated the warlock may add their intelligence modifier to their damage rolls from spell attack rolls.

Bolts of Wrath

At 14th level the Warlock of the Great Machina unlocks the ability to conjure Bolts of the Great Machina's Wrath.

The warlock learns the Magic Missile spell that can be cast as a bonus action. If the warlock already know Magic Missile they may choose another spell from the warlock spell list to replace it.

The warlock gain's a pool of wrath equal to their intelligence modifier + proficiency bonus.  The Warlock of the Great Machina can use a bonus action to expend 1 or more charges to cast the Magic Missile spell.  For 1 charge, you cast the 1st-level version of the spell.  You can increase the spell slot level by one for each additional charge you expend.  When Magic Missile is cast using charges from the warlock's pool of wrath it can target allies that have temporary hit-points to increase the current temporary hit points by what the darts would deal in damage. The warlock may alternatively use a single charge to make a bonus action ranged spell attack for 3d4 + 3 + the their intelligence modifier in lightning damage to a target they can see within 120 ft. The warlock regains all uses of their pool of wrath after completing a long rest or their intelligence modifier in charges after a short rest if less than half their total pool in uses remains.

Previous Versions

Name Date Modified Views Adds Version Actions
9/30/2023 4:49:34 AM
36
1
RM97 3.i
Coming Soon
1/23/2024 5:32:53 AM
37
0
RM97 3.j
Coming Soon
1/26/2024 5:45:00 AM
44
0
RM97 4.0
Coming Soon
RM97 - The Great Machina Image

Comments

Posts Quoted:
Reply
Clear All Quotes