Base Class: Rogue
While some rogues focus on stealth and slicing, whole others focus on footwork and finesse, the juggler makes it a show of hands and dance where every flick of the wrist sends a silver flash of steel flying and embedding itself through the throat of foes.
Fan of Blades
3rd-level Juggler Feature
Your flexible fingers allow you to hold many items at once, you can draw multiple weapons without taking an action. You can also make one attack as a bonus action as long as it's a weapon with the light property.
Juggler's Performance
3rd-level Juggler feature
You can enter a Juggling Performance as an action. A Juggling Performance lasts for 1 minute where you can perform marvellous acts of daring throws. Whenever you make a ranged attack throw with a light weapon you can make another ranged attack throw with a light weapon.
If you take damage you must make a constitution saving throw (DC 12) or the Performance ends.
You can use this feature once per long rest and twice per long rest when you reach 13th level.
Grab and Stab
9th-level Juggler feature
When you disengage and run past a creature, if you have previously attacked them with a thrown weapon that hasn't returned to you, you can use a free action to rip the weapon out of the enemy dealing slashing damage equal to your strength modifier + your proficiency bonus + 1d4 slashing damage.
You can also use your reaction to make an attack with the same weapon against the same creature.
Streamlined Performance
13th-level Juggler feature
While your Juggling Performance is active, you do not trigger attacks of opportunity and you gain advantage on the constitution check to maintain it.
Expert Knife Thrower
17th-level Juggler feature
Your skills with the thrown weapon reach their zenith, when you deal a critical hit with a thrown weapon, you deal max damage.
You also gain the ability to use a Bouncing Attack, where once per turn you can make an ranged thrown weapon attack targeting up to four targets. You must hit each creature before the weapon moves to the next otherwise it falls to the floor occupying the same space as the targeted enemy.
Previous Versions
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1/26/2024 6:28:10 AM
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Coming Soon
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