Rogue
Base Class: Rogue

You are a vampire/dampire:

you can tap into your vampiric powers at a cost and have decided to prefect being a stealthy blood sucking vampire.

New mechanic: 

As a vampire you have the ability to risk getting hungrier to activate some ability's

there are 4 levels of hunger each one will be a little more detrimental if you don't feed

1.) This is your starting hunger level this level is your basic level of hunger as a vampire, while in this stage of hunger if you are near a dense crowed of people your Dm may make you make a hunger check. To avoid increasing hunger you must make a dc (15) hunger check (base wisdom check)

2.) At this stage of hunger you the beast inside you starts to stir the dm may make you roll a hunger check if there is a medium sized group of people. If you want to avoid increasing you hunger you must make a dc(17) hunger check

3.) at the third stage of hunger the dm may make you roll a hunger check at the presence of a small group of people. if you take a long rest at this stage of hunger you will wake up with one point of exhaustion until you feed.  If you want to avoid increasing your hunger at this stage you must make a dc(17) hunger check

4.) if you reach this stage you will frenzy and attack the closest creature until you hunger is sated you may hold of the frenzy for one minute by taking a point of exhaustion you can not sleep at this stage until you feed    

when you take a long rest your stage will decrease by 1

Blood points: you have a number of blood points based on level At 3rd level you have 4, at 5th this increases to 6, at 9th this increases to 8, at 13th it increases to 10, at 17th it increases to 12. If you have over half of your blood point you make hunger checks at advantage. Your blood points refill during a long rest.

Bonus Proficiencies

You gain proficiency medicine and your unarmed strikes count as finesse weapons.

Vampiric Feeding

You can bite a willing creature dealing 1d10 piercing damage per level of hunger you want to decrease or during combat you may use your acrobatics to grapple a creature if you have them grappled for a whole round they take 1d10 piercing and your level of hunger decreases.   

Blood skills

You gain two abilities:

1.) Vampiric Senses; you gain advantage on perception and insight checks for 10 min (cost: 1 blood point)

2.) Creature of night; you gain advantage on stealth and slight of hand for 10 min (cost: 2 blood points) 

When you expend blood points you must make a hunger check

 

 

Blood Skills Extended

You gain two more blood skills:

3.) Bleed; You may imbue your weapon with vampiric magic for 1 minute causing a creature to take 1d6 bleed damage every round until healed or 1 minute is up this damage does not stack if you hit it multiple times but you can put up to three instances of bleed on one creature each instance of bleed requires one instance of healing to clear it. (4 blood points)

4.) Blood Mist; You may turn into a blood mist and silently teleport up to 60 feet away and immediately take the hide action if possible (6 points)

You must roll a hunger check if you expend blood points

Greater Blood Skills

You gain two more blood skills

5.) Unnatural Charm; you gain advantage in all charisma skills for 10 minutes ( 8 blood points)

6.)  Predators Stare; You have the ability to stare at an enemy causing them to make a dc (15+ proficiency bonus) or they get paralyzed by you're stare. They can reroll the save at the end of their turn to become unparalyzed or they will be freed after 1 minute

Vampiric Servent

You may expend 12 blood points to create a vampire servant this servant will do as you command until it dies 

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