Sorcerer
Base Class: Sorcerer

Long ago, the gods and first dragons worked together to weave the fabric of reality. They did so using something known as The Song of Creation, a primordial and cosmic magic that echoes throughout all things even to the modern day. Bards of the College of Creation spend their days listening for notes of the song, hoping to play them once more to wield their power. You however, have already heard this song, for the song plays within you.

How long have you heard the song within your soul? Has it been with you since you were born? Did it awaken when you came into contact with a magical artifact? Was it brought forth by the touch of an ancient being? How has the power of the song affected your life? Have you been overwhelmed by the charisma that your melodic voice gives you or have you basked in it? Have the powers ever been too much for you? Have their destructive potential caused any problems in your past?

Whatever the case, you are a strange oddity among mortal beings. You are a note within the greatest song ever sung, and one with such potential cannot stay silent forever.

Magical Voice

Your connection to the Song of Creation has granted you access to magics of the voice, sound, and domination. Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Sonorous Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or bard spell list.

Sonorous Spells
Sorcerer Level Spells
1st Command, Dissonant Whispers
3rd Enthrall, Gift of Gab
5th Sending, Motivational Speech
7th Compulsion, Mordenkainen's Private Sanctum
9th Dominate Person, Modify Memory

Melodic Charisma

Within your blood flows the most perfect song in all creation, and this beauty flows from you like a waterfall, drawing others to you. At 1st level you gain proficiency in Performance and Persuasion if you are not already proficient in those skills. When you make a Charisma (Persuasion) check or Charisma (Performance) check, you may treat any roll of a 9 or lower as a 10.

  • At 6th level, you can instead treat any roll of 11 or lower as 12.
  • At 14th level, you can instead treat any roll of 13 or lower as 14.
  • At 18th level, you can instead treat any roll of 14 or lower as 15.

Enthralling Echoes

At 6th level, your voice begins to echo with overwhelming power. When you deal thunder damage to a creature, that creature must make a CON saving throw against your Spell DC. If they fail, they become stunned until the start of your next turn.

 

Harmonious Aura

At 14th level, you gain the ability to create an area of peaceful, protective music. As an action you can create a 15ft radius zone around you. Creatures you designate within this zone are under the effects of the Calm Emotions spell and gain 2d4+prof temp hitpoints at the start of each of your turns. You can designate creatures to have either Calm Emotions, temp hitpoints, or both as you wish.

Primordial Crescendo

Beginning at 18th level, you gain the ability to become a vessel of the Song of Creation. As an action, you can enter a meditative state as the Song of Creation flows from you and saturates the area around you. This state lasts for 1 minute and while in this state, you become incapacitated. While in this state, the following effects are active.

  • You gain the ability to telepathically speak to any creatures within 60ft that can understand at least one language.
  • You can treat any d20 roll made for Persuasion (CHA) or Performance (CHA) checks that is lower than 19 as a 19.
  • At the start of each of your turns, all creatures you choose within 60ft of you take thunder damage equal to your sorcerer level.
  • Your Harmonious Aura activates, its range is increased to 60ft, and all friendly creatures with temp hp within your aura have +2 to their AC.

Previous Versions

Name Date Modified Views Adds Version Actions
1/27/2024 7:54:51 AM
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