Warlock
Base Class: Warlock

You have made a pact with an entity that seems to have been watching you for a very long time, almost as long as you have been alive. Unknown to you, this entity has witnessed your triumphs and falls, all too similar to their own in a past life. It had been years since they had last been interested in anything after nearly a century of ruling, but now that you have piqued their interest, they have extended their hand out to you, a chance to become more than yourself; A chance to become a Ruler that rivals even the Overlords of old and conquest of legends.

 

Ruler Type

You choose your patron's type or determine it randomly, using the Ruler Type table. Once chosen, it cannot be changed.

 

Ruler Type

d4

Type

Description

1

King

Holding People in Place through Status Effects or Manipulating Terrain

2

Queen

Buffing and Assisting Others

3

Emperor

Self-buffing and Martial-focused

4

Empress

Charming and Manipulating Foes

 

Expanded Spell List

At 1st level, the Overlord lets you choose from an expanded list of spells when you learn a warlock spell. The Overlord Expanded Spells table shows the ruler spells that are added to the warlock spell list for you, along with the spells associated in the table with your patron's type: King, Queen, Emperor, or Empress.

Overlord Expanded Spells

Spell Level

Monarch Spells

King Spells

Queen Spells

Emperor Spells

Empress spells

1st

Sanctuary

Tasha’s Hideous Laughter

Bless

Shield of Faith

Command

2nd

Enhance Ability

Maximilian’s Earthen Grasp

Aid

Spiritual Weapon

Phantasmal Force

3rd

Call Lightning

Blinding Smite

Crusader’s Mantle

Haste

Slow

4th

Wall of Fire

Stoneskin

Death Ward

Find Greater Steed

Arcane Eye

5th

Dominate Person

Destructive Wave

Summon Celestial

Holy Weapon

Wall of Force

Overlord's Intrinsic Skill

At 1st level, your Ruler pampers you with stories of their glory days, how they used their tongue and resolve to stand in the face of adversity and learn from it. As a result, whenever you make an Intelligence check, you gain a bonus to the check equal to your Charisma modifier (minimum of +1).

Additionally, you gain proficiency to one martial weapon and one of the set of proficiencies depending on your Ruler Type:

Emperor

Investigation

Empress

Religion

King

History

Queen

Arcana

Overlord's Resolve

At 1st level, the stories and legends you have seen through glimpses of the past, given by your Patron, have given you a taste of what it is like to sit on the throne. As a bonus action, you can enter into Overlord's Resolve, and you gain the following benefits when in this mode:

  1. You gain a bonus to AC equal to half your proficiency bonus (rounded up), as long as you are wearing light armour. If you are wearing medium or heavy armour, you gain a bonus equal to a third your proficiency bonus (rounded up, minimum +1). You do not gain any bonus to AC if you are holding a shield or are not wearing any armour.

  2. Your walking speed increases by 10 feet.

  3. Depending on your Ruler Type, when you hit a creature with a melee attack, you can force the creature to make a saving throw (Specific Type to the ruler) against your warlock spell DC, and if the saving throw fails, the target is:
  • King - Frightened of you until the end of your next turn. Wisdom Saving Throw.

  • Queen - Charmed by you until the end of your next turn. Wisdom Saving Throw.

  • Emperor - Bleeding until the end of your next turn, causing it to take an additional 1d6 piercing damage at the start of their next turn, closing the wound afterwards. This can be done multiple times on the same target. Dexterity Saving Throw.

  • Empress - Blinded until the end of your next turn. Constitution Saving Throw.

This form lasts for 1 minute, or until you dismissed it with a bonus action or you are incapacitated. You can do this a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

The appearance of your Overlord’s Resolve reflects some aspect of your patron. For example, your form may consist of a glowing clown over your head with a decorated robe over your body with an emblem similar to that of your Patron’s own stitched to the front.

Squire's Honour

Through centuries of dormancy and boredom, the squire stood by the Overlord and followed through with their mission until the bitter end. At 6th level, your patron passes down their squire to serve you on your journey. 

The Squire is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Squire stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the squire, your Overlord Type will determine certain aspects associated with it. You can determine the cosmetic characteristics of the squire, such as its color, its scale texture, or any visible effect of your Monarch Type; your choice does not affect its game statistics. However, it must take on an almost spectral-like appearance. It must stay within 30 feet from you. If it ever moves more than 30ft from you, it disappears and reappears right next to you.

In combat, the squire shares your initiative count, and can take it before or after you move. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless stated otherwise on the stat block. It can concentrate on one spell for you, as long as you are not concentrating on a spell yourself. If you concentrate on a spell, the squire drops any concentrate it was previously holding. Effectively, you and your squire cannot be concentrating on different spells at the same time. You cannot switch who is holding concentration on a spell after choosing initially.

The Squire remains until it is reduced to 0 hit points, until you use this feature to summon the squire again, or until you die. Anything the squire was wearing or carrying is left behind when the drake vanishes. You can summon the squire once per long rest. 

Ruler's Adrenaline

Once per turn, upon hitting a creature with a melee weapon attack, you can then choose to move up to your full movement speed in any direction. This movement does not provoke opportunity attacks. Then, you can choose to make another melee attack against one creature within range.

A Leader's Calling

Your Overlord has given you all that they know, and to reward you for your dedication and determination to take up their mantle, they have taught you one final lesson: their penultimate form. At 14th level, your Monarch Resolve form now gains the following benefits when in use:

  • You now gain AC equal to your proficiency bonus instead of only half in light armour, and half proficiency bonus in medium or heavy armour. You still do not gain this benefit if you are using a shield or you are not wearing armour.

  • While you are in Overlord's Resolve, you can force a creature that is immune to a status conditions (Frightened, Charmed, Grappled, etc) to still make a saving throw against resisting that effect from a single spell (Fear, Suggestion, etc). This can only be done once per long rest, regardless of if you use Monarch's Resolve multiple times.

 

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