Base Class: Paladin
The Oath of Radiance binds a paladin to the righteous radiance that guides the lost souls of the world. You help those who have strayed from the path of light and defend them from the darkness that threatened to consume all. You may find this power as a gift from an angel or divine being, or through other means. The light watches everyone, judging your actions and using you as a vessel to carry out its deeds and wishes. You are the image of the light, and you will do whatever it takes to complete yourself, fulfilling your destiny to become one with the ultimate force of good.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Beam of Light. As an action, you fire a beam of radiant light from your weapon. Each creature in a 40-foot line must make a constitution save against your spell save DC or take 3d8 radiant damage on a failed save, half as much on a successful one. Creatures that fail this save are blinded until the start of your next turn. For every four levels you gain in this class, the damage increases by 2d8.
Purge the Darkness.As an action, touch a creature and cleanse its spirit of ailments and evil. You may end the paralyzed, charmed, blinded, frightened, deafened, poisoned, or stunned condition on that creature and give them advantage on saving throws used to resist that condition for one minute.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Radiance Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Aura of Absolution
Starting at 7th level, you and friendly creatures within 10 feet of you can’t have their maximum hitpoints decreased while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Gift of Radiance
Beginning at 15th level, you can cast the spell daylight a number of times equal to your Charisma modifier per long rest.
Embodiment of Light
At 20th level, as an action, your body becomes a vessel for the divine light. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.
Each ally within 30 feet of you gains a bonus to saving throws equal to your charisma modifier.
In addition, for the duration, your melee attacks gain a reach of 15 feet, and damage changes to radiant.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/22/2024 2:41:24 PM
|
9
|
0
|
1.0
|
Coming Soon
|
|
|
1/22/2024 2:43:52 PM
|
7
|
0
|
--
|
Coming Soon
|
|
|
1/28/2024 4:12:46 AM
|
9
|
1
|
--
|
Coming Soon
|
Comments