Wizard
Base Class: Wizard

Rather than using your prowess to destroy your enemies or alter the ways of the Weave, you shift the tides of combat to ensure those who stand with you may evade harm.

Bonus Proficiency

When you select this school at 2nd level, you gain proficiency with light armor.

Restoration Savant

Beginning when you select this school at 2nd level, when your Spellcasting feature lets you learn a wizard cantrip or a wizard spell of 1st level or higher, you can choose the new spell from the cleric spell list or the wizard spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a wizard spell for you.

Healing of the Weave

Beginning at 2nd level, whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.

Quickened Healing

Starting at 6th level, when you use a cantrip with a casting time of one action, you may use your bonus action to cast a healing spell of 1st level or higher with a casting time of one action. You may use this feature up a number of times equal to your proficiency bonus per long rest.

Defensive Healing

Beginning at 10th level, when you cast a spell with a casting time of a reaction against an enemy (Silvery Barbs, Counterspell, etc.), you may immediately also cast a single-target healing spell of 1st level or higher on you or one of your allies.

Weavemaster’s Healing

Starting at 14th level, your healing spells that heal a number of dice increase that dice number by one. Your healing spells also ignore material components with a gp of 300 or less.

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