Barbarian
Base Class: Barbarian

Gravity Wardens are primal warriors who have forged a connection with the fundamental forces of gravity. Through sheer willpower and a deep attunement to the cosmos, these barbarians channel their immense power, becoming indomitable tanks on the battlefield. Whether anchoring their allies in a gravitational field or using the force of gravity to disrupt their foes, Gravity Wardens wield the unseen power of the cosmos to dominate their enemies.

Gravitational Well

Starting at 3rd level, you make yourself the centre of gravity while you rage. The aura extends 15 feet from you in every direction, but not through total cover.

Your melee attacks deal an additional 1d4 force damage. Additionally whenever a creature tries to leave your aura, it must make a Strength saving throw. On a failed save, that creature's movement speed becomes 0.

Planetary Tether

At 6th level, you can manipulate the forces around you to your benefit. While raging, all hostile creatures within 5 ft of you have disadvantage on any attack roll that isn't against you.

Celestial Pull

At 10th level, you learn to channel cosmic forces to forcefully move your enemies. As a bonus action, you use your control over the forces of the world to move enemies. Choose a creature within 15 feet of you, it must make a Strength saving throw. On a failed save it takes 1d6 + half your barbarian level in force damage and is pulled 5 ft towards you.

Zero G Smash

At 14th level, you can lash out with your control over gravity and temporarily suspend it. You can use your action to force all creatures (of your choice) within 15 ft you to make a Dexterity Saving Throw. On a failed save, the creature is shoved 30 ft into the air.

You can use this feature once per long rest.

Previous Versions

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1/28/2024 3:16:23 PM
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