Warlock
Base Class: Warlock

Not much was known about the Lady of Pain, because no one ever saw her. Those who did never spoke to her, or rather, she never spoke in answer to anyone. Any who tried to interact with her at such times found their skin erupting in bloody wounds when she gazed upon them. Many others who saw her vanished, teleported into the prisons of the hive. Those who had seen her and lived to tell of it described her as being ensconced in sparkling blades. Eventually, she would vanish again into nothingness. Whatever she was, she was not human.

The Lady of Pain was not a deity, even if she was as powerful as one, for she had no temples and no worshipers, yet she still existed. In fact, she refused worship. Those who tried to worship her were found with their skin flayed off. But pacts were enticing, and something she would indulge in, if rarely.

Expanded Spell List

The Lady of Pain lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Lady of Pain Expanded Spells
Spell Level Spells

1st

Snare, Inflict Wounds

2nd

blindness/deafness, Barkskin (instead of bark, pins poke out from your skin)

3rd

Nondetection, Life Transference

4th

Wall of Force, Dimension Door

5th

Planar Binding, Antilife Shell

Painful Blessing

Starting at 1st level, you gain the Lady's favor, granting you the ability to inflict pain on your enemies with a mere glance. You can use your action to target a creature you can see within 30 feet and force them to make a Wisdom saving throw (DC equal to 8 + your Charisma modifier + your proficiency bonus) as you project horrific and disturbing imagery into their mind. On a failed save, the target takes 1d6 force damage as wounds bursts upon their skin and they become Miserable.

While Miserable, the effected creature rolls rolls a d100 on an augmented Madness Table to determine the additional effect. The miserable condition lasts until the end of your next turn or until the target is healed or takes a short or long rest.

This damage increases to 2d6 at 6th level, 3d6 at 10th level, and 4d6 at 14th level.

d8 Effect
1 The victim's skin becomes brittle. All attacks made against them have advantage.
2 The victim screams from the pain uncontrollably, and is unable to take reactions.
3 The victim lashes out around them, and must use their action to attack the nearest creature.
4 The victim continues to see the horrific imagery, and has disadvantage on ability checks.
5 The victim's throat feels as if it has been ripped out, and cannot speak.
6 The victim is overcome with mental pain, and cannot move.
7 The victim sees the warlock as the Lady of Pain herself, and becomes frightened of them and must spend all of their movement running away from the warlock.
8 The victim faces the full brunt of mental agony, and has a 25% chance to fall unconscious.

Lady's Influence

Starting at 6th level, The Lady of Pain bestows upon you an aura that feels prickly on your skin, and like needles in anyone else.

Select any hostile creature within 30 feet of you inflicted by Painful Blessing. That creature no longer is effected by madness, but becomes vulnerable to one damage type of your choice. Once the creature takes damage once from the type they are vulnerable to, they are no longer vulnerable.

You can do this feature a number of times equal to your proficiency bonus, and regain all uses upon finishing a long rest.

At 14th level, this aura expands to 60 feet and hostile creatures that start their turn in the aura take slashing, piercing, or bludgeoning damage (player's choice, can change after a short or long rest ) equal to your warlock level.

 

Sadistic Resilience

Starting at 10th level, when an enemy creature within 60 feet of you deals damage to a creature other than you, you can use your reaction to halve that damage and direct half of the original amount at you. You regain a number of hit points equal to your warlock level plus your constitution modifier and gain resistance to that damage type until you finish a short rest.

You can use this feature a number of times equal to your proficiency bonus, and regain all uses upon finishing a long rest.

The Wrath of the Bladed Queen

Your connection with the Lady of Pain has opened your mind to new possibilities. You gain access to the Hallucinatory Terrain spell. It does not count against your number of warlock spells known, and can be cast without using a spell slot. When you do so, you turn the terrain into a labyrinth with no exit. Creatures within the labyrinth become ethereal as if effected by the Etherealness spell. Additionally, every turn creatures inside must make a Wisdom save equal to your spell save DC. Upon failing 3 times, the creature becomes trapped in this demiplane until you see fit to release them. Creatures inflicted by Painful Blessing have disadvantage on this Wisdom Save.

As an action, you release any number of trapped creatures inside this demiplane, who have become completely mad and cannot discern who or where they are. They will attack any creature they can see except the warlock.

You can use this feature once per long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
1/28/2024 7:55:09 PM
9
5
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes