Base Class: Druid
Druids within the Circle of the Fey believe that the Feywild is the essence of the material plane. Instead of taking their power from their belief in nature, druids who follow this path gain abilities and spells bestowed on them by the energy of the Feywild itself. This circle allows druids to release the energy of the Feywild in the form of trickery, natural prowess, and the unique power of the Feywild. As the Feywild itself is divided, the Circle of the Fey are divided into two sections and you have chosen the Seelie court to be your main focus. The most powerful Seelie can change the reality of the material plane to better suit their Fey power.
Bonus Cantrip
When you choose this circle at 2nd level, you gain one bard cantrip as you had chosen the Seelie court.
Feyish Changes
Starting at 2nd level, your body starts changing in ways beneficial to you. You have advantage on Charisma (Persuasion) checks as you start to take on an unearthly beauty. You can also speak, read and write Sylvan.
Circle Spells
Your mystical connection to the Feywild infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to your Fey power.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
| Druid Level | SEELIE Spells |
|---|---|
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3rd |
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5th |
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7th |
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9th |
Familiar
Once you reach 6th level, you can summon a familiar from the Feywild. Summoning a familiar takes 2 hours and 10 gp worth of materials. Use the familiar rules for the familiar, but it is automatically Fey in nature. You can choose from the following familiars but, with your DM's permission, can choose something else: blink dog, dryad, faerie dragon, pixie, satyr, or sprite.
Fey Sight
Starting at 10th level, you can use your action to see into the Feywild. While doing this, you can see into the Feywild for a radius of 60 ft. Beyond this radius, you are blind. The starting point must be in a location you know. You can use your action to move your viewpoint up to 30 ft. The sight ends when you dismiss it as a bonus action, or after 10 minutes. Once you have used this ability, you cannot use it again until you have finished a long rest.
Chosen of the Feywild
At 14th level, the Seelie court gifts you with power as a sign of gratitude for such loyalty.
- You gain resistance to psychic damage and have advantage on Charisma saving throws.
- You can cast faerie fire at will.
- You can use your action to force every creature in a 20-foot radius to succeed on a Wisdom saving throw with a DC equal to your spell save DC or be charmed by you for 24 hours. If a creature succeeds on the saving throw, they are immune to this ability for 24 hours. You can use this ability twice before a long rest.
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