Paladin
Base Class: Paladin

TENETS OF THE CHAD

Though the each paladin who swears by the Oath of the Chad has their own opinions and standards, the following tenets are key to the path toward true Chadhood.

Truth. Don’t lie. Brutal honesty is far better than a sweet lie.

Courage. Never fear to act, though wisdom should prevail.

Respect. All opinions are valid, even if they are wrong. Do not yield your standards, but do not attack others’ either.

Growth. Inside of each person lies the potential for Chadhood, and all should be shown the path and invited to walk it.

Totality. Be entirely devoted, and unflinchingly merciless. In what you can do, give your all. In what you cannot do, spare the resources.

 

Additionally, when you take this Subclass at the 3rd level, your Divine Smite damage changes from Radiant damage to Psychic damage. 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Bro-ing In. As a bonus action, you can imbue yourself true power, using your Channel Divinity. For 1 minute, you add a +1 modifier to all rolls made. Your movement speed also increases by 5 feet for the duration.

You can end this effect on your turn as part of any other action. If you fall unconscious, this effect ends.

Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Chad Spells

Aura of the Chad Mindset

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be frightened while you are conscious. Additionally, all creatures affected by this gain a +1 bonus to all rolls.

At 10th level, the immunity changes from frightened to restrained and prone.

At 18th level, the range of this aura increases to 30 feet, and the bonus increases to +2.

Chad-pion

Beginning at 15th level, you gain 4 points, which can be added to any of the 6 basic stats, arranged how you choose. However, a single stat cannot receive more than 2 of these points. These can be rearranged at the end of each short or long rest.

True Chadhood

At 20th level, as an action, you be come the pinnacle of sentient creatures, achieving True Chadhood. You may end any effects of your choice currently affecting you. For 1 minute, you lose all vulnerabilities and gain resistance to all damage.

Whenever an enemy creature starts its turn in your Aura of the Chad Mindset, the creature takes 10 psychic damage.

In addition, for the duration, you have advantage on saving throws against spells cast by creatures that do not share your alignment.

Once you use this feature, you can’t use it again until you finish a long rest.

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