Base Class: Paladin
Thou must gatekeep, gaslight, and girlboss your way through life
Channel Divinity
You gain two Channel Divinity options:
Sacred Weapon - As a bonus action: Imbue divine energy into your weapon, giving any strike the ability to inflict the gaslit status. Must succeed a wisdom saving throw or be stuck in place and roll with disadvantage on attacks. At the end of each of its turns, he target can make another Wisdom saving throw. The effect wears off on a success.
No you didn't - As a reaction, you can reroll any attack you can see within 60 ft. This can be either the roll to hit or the damage roll, and can be ally or enemy rolls.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Deception
Starting at 7th level, you and friendly creatures within 10 feet of you gain advantage on any rolls made for any deception or persuasion attempts while you are conscious
At 18th level, the range of this aura increases to 30 feet.
Mental Fortress
Beginning at 15th level, your mental resilience reaches its peak. You are immune to being frightened and charmed, and you have advantage on saving throws against illusions and enchantments
Domain Expansion: Girlboss' Authority
At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, your girlboss energy exudes from you in a 60-foot radius,
Whenever an enemy creature starts its turn in the bright light, the creature takes 10 psychic damage.
Allies gain advantage on enemies caught within the aura.
Once you use this feature, you can’t use it again until you finish a long rest.
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