Paladin
Base Class: Paladin

The oath of Last Rites Paladin embodies the epitome of sacrifice and devotion, unlocked through a noble end while staunchly upholding their sacred tenets. This unique path is revealed to Paladins who meet their demise in a manner true to their oath, signifying an unwavering commitment to their cause even in the face of death. Rathe than replacing their original tenets, Paladins of this oath add a Last Rite, a final vow that enhances and extends their sacred principles beyond mortal constraints

Last Rites

choose one below or make one up yourself

Eternal Warden

Your spirit stand as an unseen, vigilant protector of sacred sites, ideals, or loved ones, manifesting subtly in times of need

Guardian's Legacy

In death, your spirit becomes a sheild for thodse you protected in  life, continuously guarding and guiding them.

Light Beyond Death

your demise emanates a lasting divine light, symbolizing hope, purity, and an unending struggle against darkness for future generations

Sacred Beacon

Your final act is to shine eternally as a beacon of hope and faith, illuminating the path for those still fighting in darkness

Soul's Vow

Beyond death, your spirit upholds a new oath to guide, protect and inspire, as long as you case endures

Whisper of the Divine

Your voice transcends death, carrying divine wisdom and guidance to those who champion your cause

Channel Divinity

Guardian's Intervention: As a reaction to an ally within 30 feet suffering a critical hit, teleport adjacent to them and take the hit instead, turning the critical hit into a normal hit

Martyr's Shield: As an action present your holy symbol to redirect any damage dealt to allies within 30 feet to yourself until the start of your next turn

Divine Shielding

When an ally within 10 feet of you tak damage, use your reaction to reduce that damage by an amount equal to your Charisma modifier + your Paladin level. This feature can be used a number of times equal to your proficirncy bonus, regaining all expended uses after a long rest

Miraculous Intervention

Once per long rest, when you or an ally within 30 feet drops to 0 hit points, you can intervene. Teleport next to them, they drop to 1 hit point instead of 0, and a burst of radiant energy from your arriavl deals 2d10 + your paladin level in damage to all enemies within 10 feet

Last Rite's Champion

As an action, radiate an aura of celestial power for 1 minute. Allies within 30 feet gain resistance to all damage, and enemies have disadvantage on attacks against them. Once used, this feature can't be used again until you finish a long rest

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