Cleric
Base Class: Cleric

No matter which part of the Forgotten Realms you end up in, where there's people there will probably be alcohol. Using alcohol, the gods of this domain promote their benevolence through party and pleasure, likewise with the power of alcohol they enforce their divine authority through the harsh affects that come with the substance.  The clerics of this domain can range from adventuring hedonists who desire to turn any event into a joyous celebration, to less-than-ethical tricksters who use their targets intoxication to gain an edge in negotiations, games, and combat. The gods of the Carousal Domain contain the likes of Dionysus, Hanseath, Lliira, Sheela Peryroyl, and any deity not mentioned who rules over partying, pleasure, or the creation of alcohol.

Bonus Proficiency

You gain proficiency in brewer's supplies and the performance skill  

Expanded Spell List

Carousal Domain Spell List:  
Lvl 1:	Ray of Sickness | Charm Person  
Lvl 3:	Dragon's Breath | Crown of Madness  
Lvl 5:	Hypnotic Pattern | Antagonize  
Lvl 7:	Confusion | Compulsion  
Lvl 9:	Cloudkill | Modify Memory  

Unending Festivity

The power of your deity blesses any alcoholic container to be able to pour an infinite amount of the alcoholic beverage originally inside it turning it into a Flask of Festivity.   
The liquid produced by the Flask of Festivity has no nutritional value and provides no hydration, though it does still contain flavor and intoxicating effects.   
You can use the Flask of Festivity as a spell-casting focus.  
As an action, you can touch another alcoholic container and bless it to become a Flask of Festivity provided you have brewer's supplies on hand, but no more than a single Flask of Festivity can exist at one time.  
Additionally, you have advantage on any charisma check you make against someone who has consumed alcohol produced by the Flask of Festivity in the last hour.  

Channel Divinity: Aura of Intoxication

As a bonus action, you can use your channel divinity to emit an invisible aura in a sphere centered around yourself lasting for 1 minute.
The radius of the aura is 30 feet.
The aura lasts for 1 minute or until you are incapacitated, die, or end it as a bonus action.
Anyone who starts or ends their turn in your aura has to make a constitution saving throw against your Spell Save DC or be poisoned and behave as if they were under the effects of heavy alcohol consumption for the duration that your aura is active.

Potent Intoxication

While inside your aura of intoxication, immunity against poison damage is treated as resistance and immunities against the poisoned condition and being charmed are ignored.
Additionally, anyone who did not originally have immunity against poison damage has disadvantage on saving throws against spells dealing poison damage while inside your aura of intoxication, and those who did not originally have immunity against being charmed have disadvantage on saving throws against being charmed while inside your aura of intoxication.

Divine Strike

Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target.
When you reach 14th level, the extra damage increases to 2d8.

Life of the Party

Once per long rest, whenever an attack reduces you to 0 hit-points, you can destroy your Flask of Festivity and instead drop to 1 hit-point.
Additionally, your Aura of Intoxication activates with a radius of 60 feet rather than 30, and everyone in its aura (including yourself) falls under the effects of the Otto's Irresistible Dance spell. Like normal, your Aura of Intoxication will have a duration of one minute, or until you dismiss it with a bonus action. However, dismissing it will not undo the effects of Otto's Irresistible Dance.

Previous Versions

Name Date Modified Views Adds Version Actions
1/30/2024 2:30:44 AM
1
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes