Warlock
Base Class: Warlock

Your patron is an ancient dragon of unfathomable power, a creature with eons of experience and wisdom. This patron's motivations are as varied as the colors of dragon, and may be kept very close to their chest. Some dragons might share their power as a means of achieving some specific goal they have in mind, turning you into an agent of their will. Others might use you as an instrument of vengeance, bringing wrath in their place as their harbinger. Still others might simply share their powers with you out of a desire for amusement, simply wishing to see what you might do with the power you are given, viewing you as their latest source of entertainment. Some ancient dragons powerful enough to forge such pacts include Dromoka, The Eternal; Atarka, World Render; Ojutai, Soul of Winter; Kolaghan, The Storm's Fury; Silumgar The Drifting Death; and many others.

Dragon Patron

Starting when you take this pact at 1st level, you choose one type of dragon to serve as your patron. The damage type associated with each dragon is used by features you gain later.

Dragon Color 

Damage Type

Black 

Acid 

Blue 

Lightning 

Brass 

Fire 

Bronze 

Lightning 

Copper 

Acid 

Gold 

Fire 

Green 

Poison 

Red 

Fire 

Silver 

Cold 

White 

Cold

Expanded Spell List

The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level

Spells

1st

burning hands, hunter's mark

2nd

alter self, scorching ray

3rd

fireball, protection from energy

4th

polymorph, wall of fire

5th

legend lore, seeming

Natural Weapons

Starting at 1st level, your patron bestows upon you the natural weapons of a dragon. You gain the ability to grow claws and sharpened teeth for use in combat. As an action, you may make a bite or claw attack as a natural weapon attack against a target within 5 feet of you. These natural weapons use your Strength modifier for attack and damage rolls. You cannot be wielding a weapon in a hand you use to make a claw attack.

The damage dice used for each attack increases by one die size at 6th level (d4 to d6, d6 to d8, etc.) This increase happens again at 10th level, then again at 14th level.

Frightful Presence

Starting at 6th level, your patron bestows upon you the power to project the terrifying presence of a dragon. As an action, you can cause each creature within 30 feet of you to make a Wisdom saving throw against your Warlock spell save DC. The creatures that fail their saving throw are frightened by you for 1 minute. They may repeat the saving throw at the end of each of their turns to end the effect early. Once you use this feature, you can't use it again until you complete a long rest.

Draconic Element

Beginning at 10th level, your patron has imbued you with a fragment of their own elemental power. You gain resistance to the damage type associated with your draconic patron, and learn to harness that power yourself. When you hit a creature with a weapon attack, you may use your reaction to deal an additional 1d8 of the damage type associated with your patron.

Draconic Form

Starting at 14th level, you manifest your patron's terrible power. As an action, you transform for 1 minute. You gain the following benefits while transformed:

  • You gain temporary hit points equal to your Constitution modifier multiplied by your warlock level.
  • Your Strength increases by 4, to a maximum of 24.
  • You have advantage on Strength and Constitution saving throws and Strength ability checks.
  • You gain a fly speed equal to your walk speed plus 10 feet.

Once you transform, you cannot transform again this way until you have completed a long rest.

As part of your transformation, you gain scales matching the color of your patron along the sides of your face, neck, arms, back and legs, and you sprout large draconic wings from your back.

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