Sorcerer
Base Class: Sorcerer

Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a Phoenix a great service, or perhaps you were born in its presence. Whatever the cause, a shard of a Phoenix’s power dwells within you.

That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding small controlled fires if you are not careful. You feel most comfortable with a heat source by you and you may have an immense curiosity about the lifespan of others.

Such sorcerers are wanderers by consequence. The volatile nature of their magic makes other folk nervous. If a fire breaks out in town, it is likely a Phoenix sorcerer had best flee, whether guilty or not.

Fire is a dangerous force. However, it is also the beginning of new life and rebirth. Where there is ash, there will eventually be a flourishing forest.

Flame-Weaved Magic

1st-Level Phoenix Chosen Feature

You learn additional spells when you reach certain levels in this class, as shown on the Phoenix Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Phoenix Spells
Sorcerer Level Spells
1st Produce Flames, Hellish Rebuke
3rd Flaming Sphere, Heat Metal
5th Life Transferrence, Revivify
7th Death Ward, Summon Elemental (Fire only)
9th Flame Strike, Mass Cure Wounds

Mantle of Flame

Starting at 1st level, you can unleash the Phoenix fire that blazes within you.

As a bonus action, you magically wreathe yourself in swirling flames, as your eyes glow like hot coals. For 1 minute, you gain the following benefits:

  • You shed a bright light in a 30-foot radius around you and dim light for an additional 30 feet.

  •  When another creature touches you or hits you with a melee attack within 5 feet of you, it takes fire damage equal to your Charisma modifier.

  • You gain resistance to fire damage. 
  • At the start of each of your turns, you recover a number of hit points equal to half your Sorcerer level (minimum 1).

Once you use this feature, you can’t use it again until you finish a long rest.

At 14th level, you may expend 4 sorcery points to activate this feature again.

Phoenix Spark

Starting at 6th level, the fiery energy within you grows restless and vengeful. In the face of near defeat, it surges outward to preserve you in a fiery roar.

  • When you take damage and have your hit points reduced to half your maximum number of hit points or lower, you can use your reaction to draw on the spark of a Phoenix. You recover a number of hit points equal to half your Sorcerer level (minimum 1), and each creature within 10 feet of you takes fire damage equal to half your sorcerer level + your Charisma modifier.

  • If you use this feature while under the effects of your Mantle of Flame, this feature instead deals fire damage equal to your Sorcerer level + double your Charisma modifier.

Once you use this feature, you can’t use it again until you finish a long rest.

Scorching Heat

Starting at 6th level, the temperature intensity of your flames increases. While under the effects of your Mantle of Flame, When you use a spell that deals fire damage, you may add your Charisma modifier to one damage roll of that spell.

Nourishing Flames

Starting at 14th level, your fire spells soothe and restore you. When you expend a spell slot to cast a spell that includes a fire damage roll, you regain hit points equal to the slot’s level + your Charisma modifier.

Form of the Phoenix

Starting at 18th level, you master the spark of fire that dances within you. Surging yourself with a power akin to that of a Phoenix. While under the effect of your Mantle of Flame feature, you gain additional benefits:

  • You have a flying speed equal to your walking speed and can hover.
  • You have Immunity to Fire and Poison damage.

  • You have Advantage on Death Saving Throws.

  • If you use a spell that deals fire damage against a creature, you may treat any immunity to fire damage as if it was resistance instead.
  • If you use your Phoenix Spark feature, you may select a number of creatures equal to your Charisma modifier to be unaffected by it. Furthermore, it deals an additional 20 fire damage to each creature affected.

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