Sorcerer
Base Class: Sorcerer

Your innate magic comes directly from the Feywild itself. Sorcerers with this origin may trace their lineage to a powerful Archfey who seduced a mortal, or perhaps you were born in the Feywild and have been imbued with its strange magic. You may have acquired your powers from an event later in life, after coming into contact with a powerful Fey being or Faerie Magic.

Fey Magic

1st-level Faerie Bloodline feature

You learn additional spells when you reach certain levels in this class, as shown on the Fey Magic table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an illusion or enchantment spell from the sorcerer, warlock, or wizard spell list.

Fey Magic
Sorcerer Level Spells
1st Faerie Fire
3rd Pass Without Trace
5th Hypnotic Pattern
7th Dimension Door
9th Modify Memory

Misty Crossings

1st-level Faerie Bloodline feature

Your Fey blood allows you to access the hidden pathways some fey use to blink through space. As a bonus action on your turn, you teleport up to 15 feet to an unoccupied space you can see.

You may also choose to target a creature or object other than yourself. As a bonus action, choose a willing creature or object you can see within range. The target is teleported to an unoccupied space of your choice that you can see within range. If you target an object, it must be able to fit entirely inside a 5-foot cube, and it can’t be held or carried by an unwilling creature. The chosen space must be on the ground or on a floor.

Once you use this feature, you can’t use it again until you finish a long rest.

Once you gain the “Font of Magic” feature at 2nd level, you can spend sorcery points to use this feature again, as per the Misty Crossings table.

SORCERY POINT COST

RANGE

1

15 feet

2

30 feet

3

90 feet

Faerie Fortification

6th-level Faerie Bloodline feature

The magic of the Feywild guards your mind. You have advantage on saving throws against being charmed or frightened, and magic can’t put you to sleep.

Enchanting Presence

Your Fey blood increases the potency of certain types of magic. Creatures cannot have advantage on saving throws against being charmed or frightened by your spells. Also, when a creature rolls a saving throw to resist being charmed or frightened by one of your sorcerer spells, they must roll a d4 and subtract the number rolled from the saving throw.

Hidden Prankster

14th-level Faerie Bloodline feature

You gain the ability to cast invisibility at will, without expending a spell slot. When you cast it in this way, the spell requires no components, and does not require concentration.

Improved Misty Crossings

You can now use your Misty Crossings feature to teleport your enemies. An unwilling creature that succeeds on a Charisma saving throw is unaffected. The chosen space must be on the ground or on a floor.

Eternal Twilight Form

18th-level Faerie Bloodline feature

You can spend 10 sorcery points as a bonus action to transform yourself into a form resembling that of an Archfey. Whilst in this form, you gain the following benefits:

  • You gain a flying speed of 50 feet.
  • You are immune to the charmed and frightened conditions, and your spells ignore immunity to the charmed or frightened conditions.
  • You have advantage on saving throws against spells and other magical effects.
  • You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks.

You remain in this form for 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action.

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