Warlock
Base Class: Warlock

In the dim corners of the multiverse, where order transforms into oppressive dominion, certain warlocks forge pacts with entities embodying absolute authority. The Pact of Dominion grants these warlocks power over minds and realms, compelling all to bow before their indomitable will.

Special Trait: Enforcer's Pact

At 1st level, your pact empowers you to impose your will on the unruly forces around you. You gain proficiency in the Intimidation skill, and when you make an Intimidation check, you can add your Charisma modifier twice instead of once.

Aura of Dominion (6th level):

Emanating an aura of authority at 6th level, friendly creatures within 10 feet of you gain advantage on saving throws against being charmed or frightened.

Dictator's Command (10th level):

Beginning at 10th level, you can issue a powerful command to creatures within 30 feet. They must make a Wisdom saving throw against your Warlock spell save DC. On a failed save, they are compelled to follow a simple and direct order of your choice for 1 minute. Once used, you can't do so again until you finish a short or long rest.

Emissary of Order (14th level):

At 14th level, you can cast Summon Emissary without expending a spell slot. This manifestation of absolute order aids you with unwavering discipline. Once used, you can't do so until you finish a long rest.

Expanded Spell List

The Pact of Order lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

hold person, command

2nd

zone of truth

3rd

hold monster

4th

dominate monster

5th

imprisonment, order's rebuke

Dominion's Authority

 

Starting at 1st level, your commanding presence on the battlefield grants you power when you assert your dominance. When you successfully impose your will using the Dictator's Command feature, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).

 

Dominion's Fortune

Beginning at 6th level, your patron's influence allows you to manipulate fate in your favor. When you make an ability check or a saving throw, you can call upon the Pact of Dominion to add a d10 to your roll. This can be done after seeing the initial roll but before any of the roll’s effects occur. If this roll is a 1 or 2, you can use a spell slot to roll again.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Unwavering Resilience

Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.

Hurl Through Voids

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not an elemental, it takes 10d10 psychic damage as it reels from its horrific experience.

Once you use this feature, you can’t use it again until you finish a long rest.

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