Paladin
Base Class: Paladin

The Oath of Delirium is an odd divine madness from creatures such as Kuo-Toa. Sometimes called Delirious knights, or Mad Fervents, paladins who swear this oath swear to show the light of their god they created to everybody, not because they must, but because they overwhelmingly think it is the divine truth. They sports barely any armors and prefers to let their force of will protect them from harm. Kuo-Toa are great exemples of that as they they dont like armors and they often just wear things related to the fish they are.

 

TENETS OF DELIRIUM

The tenets of the Oath of Delirium are truly madness all by themselves. This oath emphasizes the principles of making its own devotion to madness. Its three central principles are simple.

Teach them your Madness. Your faith is all that you have and it must be shown and taught to everyone.

Your Insanity is a strength. Even if others believe you mad, you must push on to proove them they are wrong and you follow the truth.

Laugh in Adversity. Laughting and Smiling, is one of the reasons you must continue to protect others, even if they don't laugh or smile, you do for them.

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Sneeze Goo. You can use your Channel Divinity to invoke an oose to ensnare your foe. As an action, you can cause oose to shower a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the oose, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the oose vanish.

Spread the Madness. You can use your Channel Divinity to utter maddening words that reveal truths to each creatures within 30 feet. As an action, you present your holy symbol, and each creatures within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creatures are frightened or charmed for 1 minute or until they takes damage.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Delirium Spells
Paladin Level Spells

3rd

hideous laughter, silent image

5th

mirror image, suggestion

9th

fear, major image

13th

confusion, phantasmal killer

17th

creation, mislead

Aura of Insanity

Beginning at 7th level, Madness seeps so heavily from you that it affects others. Foe creatures within 10 feet of you have disadvantage on intelligence, wisdom and charisma saving throws.

At 18th level, the range of this aura increases to 30 feet.

Otherworldly Perception.

Starting at 15th level, You can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. You can pinpoint such a creature that is moving.

Delirium Incarnated

At 20th level, you can assume the form of your Delirium, taking on an appearance you choose. For example, your skin might turn Violet or take on a Squid like texture, your hair might become tentacles, or your eyes could become big round black voids with stars in them.

Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

  • Enemy creatures within 10 ft. automatically fails saving throws against your paladin spells and channel divinity options.
  • Any damage you receive, triggers a retaliation of 3d10 Psychic damage.

Once you use this feature, you can’t use it again until you finish a long rest.

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