Base Class: Ranger
This subclass specializes in storm based fighting techniques, To empower your attacks in combat.
Storm Warden Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in table below. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
Storm Arrows
Starting at 3rd level you can Imbue your arrows with storm energy. You can use this ability 2 times, it increases by 1 at 7th,11th,15th level. As a BA you can Infuse lighting into your arow doing and extra 3d6 lighting damage on a hit. Or you can infuse your arrow with thunders energy every creature within 10ft of your target needs to make a constitution saving throw. On a failed save the target creatures are stunned tell the end of your next turn.
Shocking Arrow
As a BA you can Infuse lighting into your arow doing and extra 3d6 lighting damage on a hit.
Thunder Struck
You can infuse your arrow with thunders energy every creature within 10ft of your target needs to make a constitution saving throw. On a failed save the target creatures are stunned tell the end of your next turn.
Storm Born
Starting at 3rd level you gain Resistance to Thunder and lighting damage.
Storms Endurance
Starting at 7th level If you drop too 0 hit points you are surrounded by electric energy you become conscious at 1 hit point. Once you use this ability you cant use this feature again until you finish a long rest.
Distracting Attack
At 11th level When you hit with both attacks this turn the target creature gets disadvantage on its next attack roll or saving throw.
Attack Redirect
At 15th level you make wind to buffet an attack as reaction you can cause a ranged attacks within 200ft of you have disadvantage.
Previous Versions
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