Base Class: Paladin
The Oath of Mystra binds paladins to a sacred duty of preserving the sanctity of magic. As devout followers of the goddess Mystra, these paladins uphold a set of tenets that guide their actions.
1. **Guardians of the Weave:** Paladins of the Oath of Mystra see themselves as guardians of the Weave, the intricate fabric of magic that threads through the world. They pledge to defend it from any threat that seeks to unravel or manipulate its essence.
2. **Balanced Conjuring:** These paladins believe in the responsible use of magic, advocating for a delicate equilibrium between the arcane and the natural. They shun reckless experimentation and work to prevent the abuse of mystical powers.
3. **Purifiers of Corruption:** Oath of Mystra paladins actively seek out and eliminate sources of magical corruption. Whether it's a malevolent artifact or a dark sorcerer, they stand vigilant against any force that could taint the purity of magic.
4. **Arcane Diplomacy:** In their quest for harmony, these paladins often engage in diplomatic efforts between magical and non-magical communities. They strive to bridge understanding and cooperation, dispelling fears and misconceptions surrounding the arcane.
5. **Spellblade Prowess:** Paladins who swear the Oath of Mystra possess an innate mastery over spells, seamlessly blending martial prowess with magical aptitude. They can channel divine energy to enhance their weapons or shield allies from magical harm.
6. **Aegis of Mystra:** At higher levels, these paladins gain the ability to create a protective aura, warding against spells and enchantments. This mystical shield reflects their unwavering commitment to Mystra's cause.
In summary, the Oath of Mystra encapsulates a paladin's dedication to safeguarding the magical balance, promoting responsible use, and purging any corrupting influence that threatens the harmony of the arcane in the realms they traverse.
Arcane Warding
Arcane Warding Upon swearing the Oath of Mystra at 3rd level, you gain the ability to weave a protective aura around yourself and your allies. As a reaction when you or a creature within 10 feet of you takes damage from a spell, you can expend a use of your Divine Sense to reduce the damage by an amount equal to your Charisma modifier plus your proficiency bonus. This protective ward reflects Mystra's influence, shielding against the harmful effects of arcane energies. The protection lasts until the start of your next turn. Once you use this feature, you must finish a short or long rest before you can use it again..
Arcane Harmony
Arcane Harmony Delving deeper into the Oath of Mystra, at 3rd level, you gain a heightened connection to the Weave. You can add your Charisma modifier to any Intelligence (Arcana) checks you make, reflecting your attunement to the magical energies you've sworn to protect. Additionally, as a bonus action, you can touch a willing creature, granting them advantage on their next saving throw against a spell or magical effect. Once you use this feature, you must finish a short or long rest before you can use it again. This feature exemplifies your ability to guide and fortify allies against the arcane challenges they may face.
Channel Divinity: Mystic Disruption
As an action, you can use your Channel Divinity to invoke Mystra's power and create a wave of mystic disruption. Choose a point within 30 feet of you. All magical effects, ongoing spells, and concentrations in a 10-foot radius centered on that point are disrupted. Concentration checks for affected creatures are made with disadvantage until the end of their next turn.
This ability reflects your paladin's ability to temporarily disturb the magical fabric around them, making it challenging for enemies to maintain their mystical endeavors. It serves as a potent tool to disrupt enemy spellcasters and create opportunities for your allies. Once you use this feature, you must finish a short or long rest before you can use it again.
Channel Divinity: Mystra's Ward
As a reaction, you can use your Channel Divinity to call upon Mystra's protective influence. When you or a creature within 30 feet of you takes damage from a spell, you can invoke Mystra's Ward. The target gains resistance to that spell's damage, and you can use your reaction to redirect a portion of the absorbed energy as radiant damage against a creature of your choice within 30 feet.
This ability embodies your paladin's ability to shield against magical harm and retaliate with the divine energy harnessed from the disrupted spell. It adds a strategic and thematic layer to your defensive capabilities, turning magical assaults into opportunities for counterattacks. Once you use this feature, you must finish a short or long rest before you can use it again.
Mystic Channeling
While within this zone, you and friendly creatures gain the following benefits:
- Advantage on saving throws against spells and magical effects.
- Regain hit points equal to your Charisma modifier at the start of your turn if you have less than half of your hit points remaining.
This feature reflects your growing mastery over the weave, creating a sanctuary where the divine essence of Mystra enhances the resilience and well-being of those who stand with you. Once you use this feature, you must finish a short or long rest before you can use it again.
Mystra's Resilience
At 15th level, your bond with Mystra grants you unparalleled resilience against magical assaults. You gain advantage on saving throws against spells and magical effects. Additionally, whenever you successfully save against a spell, you can use your reaction to absorb a portion of the magical energy.
Roll a d10 and reduce the spell's damage by the result times your Charisma modifier. If the damage is reduced to zero, you can redirect the absorbed energy back at the caster, dealing radiant damage equal to the absorbed amount.
This feature not only enhances your ability to resist magical attacks but also allows you to harness the energy you fend off, turning it into a potent counterattack. you can use this proficiency bonus times a day.
Mystra's Ascendance
At 20th level, your dedication to the Oath of Mystra reaches its pinnacle, and you become a conduit of divine magic. Once per long rest, you can enter a state of Mystra's Ascendance for 1 minute.
During Mystra's Ascendance:
1. **Arcane Aura:** You emanate a powerful aura in a 30-foot radius, granting allies advantage on all saving throws against spells and magical effects. Enemies within this aura have disadvantage on saving throws against your spells.
2. **Eternal Ward:** You gain resistance to all damage from spells and magical effects. Additionally, you can use your reaction to redirect a targeted spell that requires an attack roll, making it automatically miss.
3. **Mystic Retribution:** Whenever you take damage from a spell, you can unleash a wave of radiant energy in response. All creatures of your choice within 30 feet of you, excluding yourself, take radiant damage equal to the damage you just suffered.
Mystra's Ascendance represents a moment where you become an embodiment of the goddess's divine power, wielding magic with unparalleled mastery and shielding yourself and allies from the most formidable arcane threats. The aura, resistance, and retaliatory abilities make you a force to be reckoned with on the magical battlefield.
Oath Spells
**3rd Level:**
1. *Detect Magic:* A foundational spell, teaching you to sense the presence of magic, aligning with Mystra's essence.
**5th Level:**
1. *Arcane Lock:* Reflecting your dedication to safeguarding, this spell enhances your ability to secure places against magical intrusion.
2. *Blur:* Embodying the elusive nature of magic, this spell grants you increased defenses against attacks.
**9th Level:**
1. *Magic Circle:* This spell symbolizes your commitment to creating mystical boundaries, protecting against extraplanar threats.
2. *Counterspell:* As you progress, Mystra grants you the ability to disrupt and counteract incoming spells.
**13th Level:**
1. *Dimension Door:* Reflecting the mystical nature of your oath, this spell allows you to traverse the planes effortlessly.
2. *Guardian of Faith:* Mystra empowers you to create a guardian of divine magic, defending a chosen area.
**17th Level:**
1. *Teleportation Circle:* As a master of magical arts, you gain the ability to create teleportation circles, facilitating swift travel.
2. *Cone of Cold:* This potent spell represents your command over elemental forces, dealing cold damage to those who oppose you.
Cantrips eldritch blast guidance resistance mage hand sacred flame these are the 5 cantrips Mystra have blessed you with
These Oath spells are learned at the specified levels, enhancing your magical capabilities in accordance with your devotion to the Oath of Mystra.
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