Bard
Base Class: Bard

"As his eyes lit up he took out his deck, throwing up a card with a blinding light a fireball suddenly errupted from the spot the card hit destroying his enemies" 

"Her card had hit with sure warmth that my wounds started to heal themselves as she just smiled from across the field"

A master of cards, a king of their craft, a card manipulate uses their cards to imbue magic to destroy and cut down enemies while being able to assist fellow allies.

Card Imbue

When you join this college at level 3, you gain the ability to imbue an amount of cards depending on your level. At level 3  you can imbue 5 1st  level cards with elemental power or healing power. Imbuing each card takes 2 hours to complete and has 1 use. You can replace 1 card if you spend an additional 2 hours to imbue. Cards can be used as an action to throw it at an enemy or ally to deal damage or heal. When thrown at an enemy you deal 1d4+CHA. You may spend a bardic inspiration to roll a d4 to draw and throw more cards  as a bonus action causing 1d4 per card thrown Plus you CHA modifier. When thrown at an ally the cards heal 1d4 hit points. You may not throw more than 1 card to heal an ally per round.

Card Recovery

At level 3 you can create a single 1st level card using a bardic inspiration while doing a short rest. Increasing to 3 at level 6 and 5 at level 14

 

Card Tricks

Using you card tricks you are able to adapt your skills to hide things so you are not noticed. You gain proficiency in sleight of hand, if you are already proficient in this you can chose another skill 

Deck Handler

When you reach level 6, you may imbue a stronger power into your cards as well as the ability to make more 1st level cards. Making the 2nd level cards takes 3 hours each to imbue. You can make 5 2nd level cards and 10 1st level cards total. The 1st level cards do 1d4+CHA. The 2nd level cards do 1d8+CHA.  You may spend a bardic inspiration to roll a d4 to draw and throw more cards  as a bonus action causing 1d4 per card thrown Plus you CHA modifier. 1st level cards when thrown at allies heal 1d4. 2nd level cards heal 1d6. You may only throw 1 card per round (ex you can throw either 1 1st level or 1 2nd level but not both in one round).

Pure Card Manipulation

When you reach level 14, you learn the ability to imbue 4 different cards with spells from any spellbook as long as you have access to it from allies or scrolls. You may have 1 7th level, 1 4th level and 2 2nd levels. You may downgrade spells in cards but still not getting extra cards( ex you could chose to have 2 4th levels and 2 2nds levels). The cards take 8 hours each to create and are lost once you cast the spell. Creating each card also require an amount of gold for materials to imbue it. 7th level cards cost 750 gold, 4th level cost 300 gold, and 2nd level cost 50 gold each.

 

Previous Versions

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