Base Class: Bard
Bards who join the College of Marksmanship are not only skilled trickshot artists, but also capable warriors in their own right. Combat is an art, and weapons are your instruments. Victory is but a one-liner away.
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Bard Level |
Feature |
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3rd |
Bonus Proficiencies, Called Shots, Quick on the Draw |
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6th |
Extra Attack |
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14th |
Post-Mortem |
Bonus Proficiencies
When you join the College of Marksmanship at 3rd level, you gain proficiency with daggers, darts, handaxes, longbows, and heavy crossbows.
If you’re proficient with a ranged or thrown weapon, you can use it as a spellcasting focus for your bard spells.
Optional Rule: You gain proficiency with firearms.
Called Shot
Quick on the Draw
Also at 3rd level, you have advantage on any Charisma (Performance) or Dexterity (Sleight of Hand) checks made to perform tricks with or conceal your ranged and thrown weapons.
Additionally, when you make a ranged attack with a thrown weapon, you can immediately draw another thrown weapon you are proficient with, no action required.
Optional Rule: When you use a bonus action to grant Bardic Inspiration, you can reload one firearm you are wielding as part of the bonus action.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Post-Mortem
At 14th level, if you score a critical hit with a ranged weapon, or deal a killing blow with a firearm to a creature of significant threat (DM’s discretion), you can grant Bardic Inspiration to a creature other than yourself within 60 feet of you who can hear you with no action required. If you choose to, or if you have no uses of Bardic Inspiration remaining, you can use a d8 instead of your Bardic Inspiration die.
Previous Versions
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6/24/2019 3:10:07 AM
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29
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Coming Soon
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6/24/2019 3:13:52 AM
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7
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0
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0.2
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Coming Soon
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