Sorcerer
Base Class: Sorcerer

A person that harnesses the power of bees to use their magic. You gain your powers from rare occurrences, such as an awakened queen bee, a magic bee that bestows powers on others, or even curses from magically powerful creatures of the forests.

Bee's Power

At 1st level, you gain the ability to make and absorb honey.

You can take in 64 ounces (half a gallon) of honey to make a sorcery point. You can only go 2 points beyond the amount of sorcery points you start with every long rest with this ability. You may also turn 1 sorcery point into 32 ounces (quarter of a gallon) of honey.

While at first level, you can still make 2 sorcery points with this at max.

Bestowed Bee Ability

 As you have the power of bees within you, you can harness it to evoke different qualities of bees, although only having one of the powers.

Architect

If not proficient already, you gain proficiency in carpenters tools.

You also gain the ability to turn 16 ounces of honey into wax, which you can use with the carpenters tools to make things out of the wax.

You may spend 3 sorcery points to fully restore the health of a 5 feet cubic area of wax.

Drone Zone

Once per long rest, you can summon a swam of insects (particularly made of bees), which are friendly towards you. They will help you in combat, and fly away once combat is over.

Honey Maker

During short and long rests, you can roll a survival check once to turn 5 flowers worth of nectar into 32 ounces (quarter of a gallon) of honey. The DC of the roll is 12 at levels 1-5, 14 at levels 6-10, and 16 at levels 11-20.

At level 5 you can do this twice during a long rest, at level 8 you can do this twice during a short rest, at level 14 three times during a long rest and you get 64 ounces per 5 flowers worth of nectar, and at level 18 you can do this three times during a short rest.

Bee's Arcana

Starting at 6th level, you can learn more spells from the powers you were granted by bees.

Spell Level Spells

1st

Detect Poison and Disease, Fog Cloud

2nd

Barkskin, Locate Animals or Plants

3rd

Create Food and Water, Plant Growth

4th

Fabricate, Freedom of Movement

5th

Control Winds, Legend Lore

Most of these spells have a flare of bees to them, Detect Poison and Disease will have a bee investigate the target for you, Locate Animals or Plants will have bees around the area or conjured find the specified target, Plant Growth will cause magical pollenization, Fabricate summons bees to construct for you, and Legend Lore will have a wise old bee give you the knowledge of the target.

Expanded Bee Abilities

At 14th level, you get more choices for a second bee ability.

Guardian

You gain the ability to designate one creature as under protection. When they are attacked and within 5 feet of you, the attacker must roll higher than your guard DC, which equals 6 + your acrobatics bonus + your perception bonus. If they get higher than your DC, the attack proceeds as normal, if 5 lower than your DC, it does no damage, if 4 lower or less, then you take the damage.

Nursing

As a bonus action, you can feed 32 ounces (quarter of a gallon) of honey to a friendly creature within 5 feet of you. This heals the target for 3d4 + 10.

You also gain the feat healer.

Undertaker

You gain +1 bonuses to attack and damage rolls to undead, and whenever you are within 5 feet of a dead creature, you have advantage on saving throws and ability checks.

Royal Presence

Beginning at 18th level, you can use the royal qualities of a queen bee.

As an action, for as many times as your charisma modifier per long rest (minimum of 1), you can have any creatures you choose within 30 feet of you roll a wisdom saving throw against your spell save DC. The creatures will either be charmed or frightened of you, your choice, for 1d4 turns.

You may also use dominate beast on any insects for 5 sorcery points.

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