Druid
Base Class: Druid

Druids of the Circle of Mischief have an intimate relationship with the chaos of the Feywild. They revere the raw wild magic inherent to the plane as sacred and natural, the purest form of creation. Disorder is the ideal state of life for these druids, and they seek to bring chaos wherever they may go.

As mercurial as the Fey, druids of this circle rarely act of out of simple malice, rather seeking to bring the change and chaos of wild magic to places of order and control. Whether entertaining children with a colourful burst of magic or tricking a noble out of their lands, these druids embody the chaos of nature.

Chaotic Shape

Starting at 2nd level, your magic is infused with the wild magic of the fey. As a bonus action, you can expend a use of your Wild Shape feature to roll on the Chaotic Shape table of the appropriate level, taking the form of the indicated creature. When assuming the shape of these creatures, you do not gain proficiency in any new languages they might know.

At 2rd, 6th, 10th, and 14th level you gain access to the Chaotic Shape table listed for that level, but may choose to roll on tables of a lower level.

Note that the CRs are equal or lower to those of Moon Druid.

d6

Chaotic Shape - Level 2 - CR1/2-1

1

Myconid Adult

2

Worg

3

Death Dog

4

Giant Spider

5

Ghoul

6

Giant Strider

 

d6

Chaotic Shape - Level 6 - CR2

1

Choker

2

Griffon

3

Awakened Tree

4

Ettercap

5

Gelatinous cube

6

Bronze Dragon Wyrmling

 

d6

Chaotic Shape - Level 10 - CR3

1

Mimic

2

Owlbear

3

Displacer Beast

4

Manticore

5

Winter Wolf

6

Gold Dragon Wyrmling

 

d6

Chaotic Shape - Level 14 - CR4-6

1

Girallon

2

Red Dragon Wyrmling

3

Shambling Mound

4

Dust Devil

5

Chimera

6

Wyvern

Circle of Mischief Spells

When you reach a Druid level specified in the Circle of Mischief Spells table, you thereafter always have the listed spells prepared.

In addition, you can cast the spells from this feature while you’re in a Wild Shape form.

Circle of Mischief Spells
Druid Level Prepared Spells
3 Invisibility, Chromatic Orb, Vicious Mockery
5 Major Image
7 Confusion
9 Animate Objects

Trickster's Shape

Starting at 6th level, you can use your Wild Shape to magically assume the form of any tiny beast among your known forms with a challenge rating of 0, without expending a use of the feature. You may use this feature a number of times equal to your Wisdom modifier, and regain all uses upon completing a long rest. This feature is affected by the flying and swimming speed restrictions of your druid level, and takes a full action.

Flashy Escape

Starting at 10th level, when you are reduced to zero hitpoints, you may instead use a reaction to Wild Shape using only your Trickster's Shape feature, retaining consciousness and gaining temporary hitpoints equal to half your Druid level. Once you have used this feature, you may not use it again until you have completed a long rest. Once you transform back to a human, you fall unconscious and make death saving throws as per normal.

Mischief Managed

Starting at 14th level, you gain the ability to better direct the chaos of your magic. Whenever you roll on the Chaotic Shape table, you can roll twice, and choose which of the two rolls to use.

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