Rogue
Base Class: Rogue

The Caped Crusader embodies the cunning and resourcefulness that rogues have. This is the most outrightly heroic subclass that is almost like an uncanny detective, hiding in plain sight. They utilise gadgets, detective skills and a mastery of hand to hand combat to overcome challenges. They will also have to work with their party who are often very close friends or even almost family to aid them with a very strong sense of what they think is right, they will often not be chaotic as chaos goes against the patterns that they are accustomed to annd have studied either on the streets or by others teachings

Crusaders' Utility

As a Caped Crusader, you have access to a utility belt filled with various gadgets and tools. You gain proficiency with tinkering tools, allowing you to create and modify gadgets during short rests. These gadgets can include smoke pellets, grappling hooks, throwing knives and other useful items. You can also adapt weaponry making it sharper repairing it or adapting it for other uses, the more complicated it is the higher chance it fails (whether you succeed or fail is down to a d20 roll +Wis or Int modifier at discression of DM, they can make the sucess or fail margin diffrent depending on the item/items) 

Keen Observation

Your keen observation skills and deductive reasoning  grant you an advantage when investigating and gathering information. You have expertise on Investigation and Perception checks , and you can choose to add your Intelligence modifier to these checks instead of your usual ability modifier. if you suceed a dc18 perception check on an enemy you can guess their nex t attack, if you suceed this/get it correctly after they take their move you can do the same thing back (meaning you do 1/2 of their damage dealt or move half the distance they move or disengage to roof with a grapple)

Acrobatic Evasion

Your training and reflexes have reached extraordinary levels. You gain advantage on Dexterity saving throws, and you have resistance to falling damage. Additionally, you can move through difficult terrain without penalty and have advantage on Acrobatics checks. You also fall 2xSlower and can ready an attack mid-air

Heroic Resolve

Your unwavering determination and indomitable willpower allow you to push beyond your limits. Once per long rest, when you are reduced to 0 hit points but not killed outright, you can choose to remain conscious and stable at 1 hit point instead. This ability represents your resilience and refusal to give up in the face of adversity. If you succeed a charisma check over a companions opposing intelligence check you can apply this to them 

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