Base Class: Paladin
Paladins who have taken the oath of love try to spread love around the world.
Channel Divinity
Emissary of Peace - You can use your Channel Divinity to augment, your presence with divine power. As a bonus action you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes.
Weakened Resolve - You can use your Channel Divinity to weaken the resolve of someone around you. As a bonus action a creature within 30 feet of you, that you choose, gains disadvantage on Wisdom (Insight) checks for the next 5 minutes.
3rd Level Oath Spells
You gain access to the spells Command & Compelled Duel. You always have these spells prepared and they count as Paladin spells for you.
5th Level Oath Spells
You gain access to the spells Calm Emotions & Suggestion. You always have these spells prepared and they count as Paladin spells for you.
Aura of Love
Beginning at 7th level the love you hold for all creatures protects you. You and friendly creatures within 10 feet of you gain resistance damage from spells. At 18th level this radius increases to 30 feet.
9th Level Oath Spells
You gain access to the spells Haste & Tongues. You always have these spells prepared and they count as Paladin spells for you.
13th Level Oath Spells
You gain access to the spells Compulsion & Polymorph. You always have these spells prepared and they count as Paladin spells for you.
Persuasion of Love
Starting at 15th level, when you succeed a Charisma (persuasion) check against a creature, they are then charmed by you for the next 24 hours.
17th Level Oath Spells
You gain access to the spells Dominate Person & Geas. You always have these spells prepared and they count as Paladin spells for you.
Angel of Love
At 20th level, you can assume the form of a beautiful angel. Using your action you undergo a transformation. For 1 hour, you gain the following benefits:
- Wings sprout from your back and grant you a flying speed of 60ft.
- You emanate an aura of elegance in a 30ft radius. The first time any enemy enters the aura or starts its turn there during battle, the creature must succeed on a Wisdom saving throw or be charmed by you for one minute. Attack rolls against the charmed creature have advantage.
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