Rogue
Base Class: Rogue

You are an expert in convincing and deceiving people of noble and poor lineage alike. Your powers have many strange properties, which usually serve you quite well. You have the ability to enter the minds of people or creatures around you and talk to them. The more you level up, the more strange these powers grow, such as being able to make deals involving magic or information, and possibly controlling the minds of others without personal risk.

Mind Master

You can travel to the mindscape of one sentient creature in a radius of 30ft around you, and this allows you to telepathically communicate with the creature, or simply read its mind. You are still aware in the physical world, and being moved suddenly snaps you out of the mindscape. You can only do this with one creature at a time, and you can continue this if the target moves out of the original radius.

Third Eye

You can mark one creature of your choosing, allowing you to see from their perspective, as well as your own. This ends after either one of the involved are killed or you decide to end it. It is not affected if the target has their eyes closed.

Mindscape Pact

You can make pacts with creatures whose minds you are currently inhabiting. This allows you to give each other things such as magic or knowledge, and even physical attributes such as strength or speed. The pacts last until either one of the affected people wants it to be over. Theoretically, a creature could give all their power to you and make you much stronger, but normally this is not the case, and they will usually want something in return. You can only do this once per long rest.

Mind Control

You can completely invade the mind of one creature in a radius of 30ft around you. The creature must succeed on a Wisdom saving throw of 17 or higher. If they succeed, the target is completely unaffected, but if they fail, you are completely in control of their mind. You can access memories and skills that they have. Whenever you successfully do this, your body ceases to exist, along with everything you are wearing or are carrying. It lasts for 1 round before your body reappears and your consciousness is put back in it.

Physification

You can bring your imagination to life. Literally. You can summon things along certain guidelines:

  • A Dungeon Master has to be able to decide if it is reasonable
  • It disappears after the encounter is over.
  • It has to be a basic shape, such as a sword or wall.
  • It cannot be alive.
  • It has to fit in an unoccupied space of a 30 ft square.

This can only be used once per encounter/fight.

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