Barbarian
Base Class: Barbarian

Barbarians of the Blood Moon draw their ferocity from the primal and arcane energies of the lunar phenomenon steeped in ancient power and savage mystique; The Blood Moon. Embracing the blood moon's curse, they walk the battlefield as avatars of night and blood, their howls and strikes echoing the untamed spirit of the wilds under the eerie lunar glow.

Blood Moon's Embrace

When you enter a rage you can choose to invoke the Blood Moon's Embrace. For the duration of your rage, the area within 30 feet of you is bathed in a dim, blood-red light.  Enemies within range have disadvantage on saving throws against being frightened.

Howl of the Night Hunter

Once per rage, as a bonus action, you can unleash a terrifying howl. Enemies within 15 feet of you that can hear you must succeed on a Wisdom saving throw (DC=8+ your proficiency bonus+ your Constitution modifier) or be frightened of you until the end of your next turn.

Blood Moon's Fury

Beginning at 6th level, While raging, your melee weapon attacks deal an extra 1d10 damage to any target under the Blood Moon's Embrace. This damage is necrotic or radiant (your choice each time you deal this damage.

Lunar Resilience

Beginning at 10th level, While raging under the Blood Moon's Embrace, you gain immunity to charm, frighten, and sleep effects. Additionally, you have resistance to psychic damage.

Eclipse Strike

Starting at 14th level, Once per raging, when you hit a creature with a melee attack, you can make it an Eclipse Strike. The target must make s Constitution saving throw (DC= 8+ your proficiency bonus+ your strength modifier). On a failed save, the target is stunned until the end of your next turn and takes an additional 2d12 damage (necrotic or radiant). On a successful save, the target takes half the additional damage and is not stunned.

Path Of The Blood Moon (Legacy) Image

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