Barbarian
Base Class: Barbarian

Larger than life, the rage building inside the Path of the Titan causes the barbarian to grow to an immense size. Brutish and powerful barbarians who follow this path enjoy nothing more than hurling boulders and cleaving into enemies with uprooted trees. Cunning is for the weak; only strength and front-line combat matter to a true titan

Blood of the Giants

At 3rd level, you become a giant when you rage. When you begin a rage, your size doubles in all dimensions, and your weight is multiplied by eight. This growth increases your size by one category. This size increase does not stack with similar size increases, such as from the enlarge/reduce spell. If there isn’t enough room for you to double your size, you attain the maximum possible size in the space available. Your weapons also grow to match your new size. While these weapons are enlarged, your attacks with them deal 1d4 extra damage.

Bulwark

At 3rd level, you harness your fury becoming a bulwark of pure strength. While you are raging, you can’t be knocked prone or moved along the ground against your will.

Wrath of the Titan

Starting at 6th level, your melee weapon attacks deal an extra 1d8 damage to enemies, and deal double damage to objects and structures.

Resolve

Also at 6th level, you can make yourself a bulwark of defense. At the start of your turn (no action required), you can assume a defensive stance that lasts until the start of your next turn. While in this stance, you can’t be grappled, attack rolls against you have disadvantage, and your attacks are made with disadvantage.

Hurl

At 10th level, you can use the ground or other large objects as a thrown weapon. Large objects thrown in this way have a range of 45 feet, are considered two handed weapons and deal 2d8 bludgeoning damage. You are considered proficient when hurling large objects.

Crushing Blow

Beginning at 14th level, you’ve mastered crushing enemies foolish enough to stand before you. While raging, the first time you successfully hit a Medium-sized or smaller creature with a Reckless Attack on your turn, the creature is smashed into the ground. The creature must make a Strength saving throw or be knocked prone. If a creature is knocked prone in this way, you can use your reaction to make an unarmed strike attack, stomping on the prone creature with your foot. Save DC = 8 + your proficiency bonus + your Strength modifier.

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