Sorcerer
Base Class: Sorcerer

through the use of cybernetic upgrades, you can sling spells like the best, no matter what the gods meant for you

microscopic power

at 1st level when you select this subclass, you gain darkvision to 120 ft, and have advantage on saving throws against other spells. 

cyber spell memory

starting at 6th level you gain the ability to learn spells from scrolls and books, learning these spells takes the same rules as wizards learning new spells, however to cast spells learned this way you also must use a sorcery point.

cybercontrol

starting at 14th level you may use a bonus action on your turn to attempt to see if they have cybernetic implants (contested perception check vs deception), if they do you may use your bonus action on subsequent turns to control that implant, with a wisdom saving throw equal to your spell save dc on the defenders side to try and stop it.

cybernetic soul

when you hit level 18, once per short rest you may upload any spell you have learned to a file, this spell file can be used as a spell scroll, and lasts until used

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