Base Class: Fighter
have fun with this, you are a jedi
use the force
using the force, you are better at avoiding danger. when making a saving throw you may add your proficiency to the roll, you also gain ac equal to your proficiency bonus
mind trick
as an action you may charm an opponent if they fail a wisdom saving throw, where the dc is 10 + half your fighter level rounded down
telekinesis
starting at 7th level once per long rest you may cast the spell telekinesis without using a spell slot, whilst concentrating on this spell you may use it as an attack rather than as an action.
thown weapon
starting at 10th level on your turn you may throw your weapon, when you do this you may return it as a free action
UNLIMITED POWER
starting at 15th level as an attack on your turn you may use the spell chain lightening a number of times equal to your proficiency bonus per short rest.
immortality
starting at 18th level, should you die you may immediately raise yourself as a force ghost, able to act as though you were not dead, your hitpoints are equal to your maximum hitpoints when you are alive. if you are killed in this form you are then no longer able to be revived by any means short of true resurrections. if you are revived you immediately return to your body.
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