Warlock
Base Class: Warlock

INTRO:
Your patron has decided it wants to be part of your adventure and has gained the ability to cover your body Venom style (see Marvel's Venom) and cast all of your spells into it's melee attacks, transforming you from a ranged spell slinger into a brawler who puts the power and effects of their spells into their own body. 

CASTING STYLES:
This gives you 2 casting styles, ranged and melee. Ranged spells can become melee attacks or still fired long range if you so choose. Making a ranged spell a melee attack removes any and all aoe (are of effect) damage and range and will only deal single target damage (if it is a damaging spell). Switching styles costs a bonus action.

CASTING ABILITY:
your spell casting ability will come from your strength stat.

Casting styles

At 1st level you get the ability to use your bonus action to switch your casting style, switching between melee and ranged casting.

Expanded Spell List

At 1st level additional spells are added to the warlock spell list for you. Your patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
SPELL LEVEL SPELLS

1st

burning hands, unseen servant

2nd

blindness/deafness, misty step

3rd

fireball, counterspell

4th

fire shield, dimension door

5th

flame strike, hallow

Draining touch

At 1st level when you reduce a hostile creature to 0 HP with a melee attack, you gain temporary hit points equal to your Strength modifier + your warlock level (minimum of 1).

Fiends frenzy

At 6tth level if you take your action to make a melee attack you can choose to spend your reaction to make another attack towards any creature within 40 feet of you.

Patron's protection

At 10th level your patron now is able to fully cover your body like a suit of armor and protect you from harm even when you are not wearing any. You can activate this state at the cost of an action and it will stay like this until you put on armor that raises your ac above 13 + your dex modifier

Soul merge

At 14th level your Patron reveals to you his elemental association and allows you to merge your soul with them for a short period of time giving you access to a special form which automatically activates a spell linked to your patron. This mode can be activated once every long rest and lasts for 3 hours and each spell linked to their respective form will last the same amount of time and will not require any concentration from you. 

 

There are 5 options when it comes to your patron's element:

  • Creature of Cryo
  • Flaming Fiend
  • Monstrous Mountain
  • Air Abomination
  • Black magic Berserker

All of these have their own different appearance and special 6th level spell connected to them.


The Creature of Cryo will give you the appearance of a wendigo that emits a cold and icy fog in which the screams of the dead can be heard. It will automatically activate the Investiture of Ice spell when this mode is activated.

The Flaming Fiend has the appearance of a humanoid creature with curved horns, a tail that ends in a spade and bat wings made out of fire. It will automatically activate the will automatically activate the Investiture of Flame spell.

The Monstrous Mountain transforms your appearance into that of a huge minotaur with golden glowing eyes and horns that are stained with blood. It will automatically activate the Investiture of Stone spell when this mode is activated.

The Air Abomination will give you the appearance of a humanoid bird with an eagle's head and white glowing eyes that pierce souls, your hands become sharp claws and you grow a pair of dark raven wings. It will automatically activate the Investiture of Wind spell when this mode is activated.

The Black magic Berserker will forcibly change you to your melee form which now looks even more like your patron than before. It will also change your voice and eye color as well as your height and weight. It will automatically activate the Circle of Death spell and the Flesh to Stone when this mode is activated.

Black magic Berserker

Your patron associates with rage and violence and grants you a hint of it's power through your own anger. It will automatically activate the Circle of Death spell and the Flesh to Stone when this mode is activated.

Flaming Fiend

Your patron is one that associates with flame fire and brimstone. This will cause the spell Investiture of Flame to be cast on you upon transforming.

Freezing fiend

Your patron is one that associates with ice, snow and cold. This will cause the spell Investiture of Ice to be cast on you upon transforming.

The Air Abomination

Your patron is one that associates with wind, air and the open sky. This will cause the spell Investiture of Wind to be cast on you upon transforming.

The Monsterous Mountain

Your patron associates with rock, stone and earth. This will cause the spell Investiture of Stone to be cast on you upon transforming.

Previous Versions

Name Date Modified Views Adds Version Actions
7/23/2023 12:06:05 PM
6
0
1
Coming Soon
7/23/2023 12:16:20 PM
6
0
1.1
Coming Soon
7/23/2023 12:44:59 PM
7
0
1.2
Coming Soon
7/23/2023 1:33:20 PM
6
0
--
Coming Soon
7/23/2023 1:34:10 PM
6
0
--
Coming Soon
2/7/2024 10:56:12 AM
17
1
2.0
Coming Soon
2/7/2024 11:26:52 AM
17
0
2.1
Coming Soon
2/7/2024 11:27:37 AM
17
0
--
Coming Soon
2/7/2024 12:43:47 PM
18
0
2.2
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes