Base Class: Cleric
Following the God of direction, you worship the future. You understand how to manipulate "The Path of Fate"; the road from which everything begins and ends. It is said that by making it to the end of this path without deviation is what leads you to The God of Direction. To veer from the path is blasphemy, to change the path is power. To make it to the end of the path is to reach ultimate salvation in death.
Bonus Cantrip
When you choose this domain at 1st level, you gain the Guidance cantrip if you don't already know it. This cantrip doesn’t count against the number of cleric cantrips you know.
Channel Divinity: Guiding Hand
At 2nd level, you gain the ability to channel your deity's powers to help guide your allies. As a reaction, you can briefly predict the actions of an ally which you can see and call out to them, giving them advantage on either an attack roll or saving throw.
The advantage cannot be stored and must be used immediately. This feature can be used after the roll, but before the results are said.
Guidance Domain Spells
When you choose the Guidance domain, you always have these spells prepared.
Path Manipulation
When you reach 6th level, you learn to see into and manipulate the path of fate. Whenever a creature within 30ft of you which you can see makes an attack roll, saving throw, or ability check you can use your reaction to roll a d20, replacing their roll with yours. They must take the new roll.
This feature can be used a number of times equal to your proficiency bonus.
Divine Strength
You use your connection to your Deity to see into the life of an enemy. You can infuse your weapon with the spirit of your enemy. Once on each of your turns when you hit an enemy with a melee attack, you cause the attack to deal an extra 2d6 psychic damage. This damage increases to 4d6 at level 14.
Divine Understanding
At level 17, you learn to connect your fate to that of the Gods. You can grant yourself advantage on any attack roll, saving throw, or ability check a number of times equal to your proficiency bonus. You regain this ability when you complete a long rest.
Previous Versions
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