Monk
Base Class: Monk

The weave of magic suffuses everything in the multiverse. Clerics, wizards and other mages manipulate this energy through spells whereas monks do so through the use of their ki.

However, monks of the Way of the Spellbreaker treat ki and spells as one in the same, using the spells of others to fuel their own strength. For a Spellbreaker there is one onus that
stands above all, “The use of magic is a gift, and those who use such a gift for ill deeds shall suffer at the hands of their own cruel casting.”

Spell Quencher

Starting when you choose this tradition at 3rd level, you learn to use your Deflect Missiles feature to stop even magical projectiles. When you are hit by a spell such as fire bolt or other magical effect that requires an attack roll, you may use your Deflect Missiles feature against it following the normal rules of the feature, with two exceptions. If you choose to make an attack with the missile, its range equals that of the spell’s, and the damage of the attack equals half the spell’s normal damage (rounded down).

When you reach 11th level, your skill with this ability enhances further. When you are targeted by a spell such as fireball or other magical effect that requires you to make a Dexterity saving throw, if you take no damage from the spell as per the benefits of your Evasion feature, you can use your reaction to spend 2 ki points and make a ranged attack using some of the spell’s energy. The range of the attack equals the spell’s normal range and the damage of the attack equals half of the damage you would have taken had you failed the Dexterity saving throw.

Ki Battery

At 6th level, you learn to treat magic and ki as one. When you successfully use your Spell Quencher feature, instead of making an attack, you can use the energy to restore a number of ki points equal to the level of the spell. If the attack is a magical effect rather than a spell, you restore a number of ki points equal to the number of damage dice rolled for the effect divided by 4, rounded down to a minimum of 1.

Furthermore, if you have no expended ki points or would regain more points than your ki point maximum, you can instead use the excess energy to restore an equal level of expended spell slots to a creature you can see within 30 feet.

Arcane Dynamo

Upon reaching 11th level, you’ve learned how to use magic to not just restore your ki, but also empower it. When you use your Ki Battery feature, instead of restoring expended ki, you may now choose to charge an equal number of unspent ki points. You expend charged ki as normal to fuel your ki features, but certain features gain additional effects when performed using charged ki as listed below. The maximum number of charged ki points you can have at a time equals your Wisdom modifier and ki loses its charge after a long rest.

Flurry of Blows. You make three unarmed strikes instead of the usual two and each strike deals the maximum possible damage for that attack.

Patient Defense. In addition to taking the Dodge action, you gain the benefits of the armor of agathys spell. The level at which the spell is cast equals your monk level divided by 4 (rounded down).

Step of the Wind. In addition to taking the Dash or Disengage action, you gain the benefits of the haste spell until the end of your next turn.

Stunning Strike. The target has disadvantage on its Constitution saving throw made to resist being Stunned.

Spell Soul

At 17th level, you have mastered your control over magical effects. When a friendly creature casts a spell that targets or affects you, you can maintain the spell’s effects and use your Ki Battery feature to restore or charge a number of ki points equal to half the level of the spell rounded down to a minimum of 1.

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