Base Class: Warlock
Touched by and purged of the Dweller Taint, you have come into contact with the entity UR. Its alien and disturbing countenance visited and tested you in dreams before releasing you into the world to fulfill its unknowable precepts. It gives little direction and requires even less, aside from one overriding instruction:
Purge the Dweller Taint from Isteach.
Expanded Spell List
UR lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
UR Expanded Spells
| Spell Level | Spells |
|---|---|
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1st |
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2nd |
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3rd |
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4th |
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5th |
p̵̢̧̢̢̪̭̻̒̿ï̵̗͈̥͓̘̩̥̝̙̉͗͒͋͊̅̏̉̒̍̕̕͠ͅͅņ̴̩̯̖̪̜̬̹̠̳̘͑̏́̂͜ͅͅͅg̷̜̖̤̒̇̀̈́͜
Starting at 1st level, once per day you can send out a pulse of mental(̴̛͈͇̫̖̳͉̺̯̪̑͊̋͊̿̈̅̈́̈́̀̈͋͗͜?̷̡̢̛̖͎̙̫̹̥̯͌̆̎̆̾͑̋̿̂̈̚͝)̷̢͎̘̜̙̻͖̱̞̲̫̩͙̋͋͐̎̇͐͋̓̐̎͝ energy. This pulse travels in all directions for a v̶̗̭̙͓͇͈͕͌̾̽̈̅̕͝ȃ̸̛͍͈͕̫̖̆̐́͂͌͊̈̂̊͊̚r̵͕͉̿̈́̾̾́̚̚ĭ̵̧̧͖̺̞̪͔̤̗̺͚̐̚̕͜a̵̧̢̨͙̞̳̹̣̫̪̻̜̹̫̠̽͑͌b̷̜͎͈͚̾͐̓͂̒͋͊́̐̚̕͝l̵̛̹̻͖͉̀̍̈́́̿e̶̡̹̠̜̍͌̆́̓̔͂͑̈́ distance unknown to you. If it encounters another preceptor of UR, you become aware of them and they of you for 1 hour. You are able to target them with spells that require knowledge of a target i.e. sending & the same is true for them. If it encounters a Dweller, the creature makes a saving throw against your save DC. If it fails you become aware of its location for 1 hour.
The number of uses of this ability and its duration increases by 1 at 5th, 9th and 18th level.
p̵̢͖̞͕̯̯̰͔̱̠͉̉ų̷̛̰̺̘̲̘̞͕͔͍̓̂̀̃̉̈́́̽̌̈́̋̂̊r̶̢͙͔͎̞̩̪̪̳̟̙̍́̓͛̄͂̈́͐͝g̸̡̰̗̻̖̻̗̪̣̒̓̂͗͂̐͛͊̈́͛̔̀͜͠ẻ̶̜̰͐̎̈́̆͆͌͌̊̍̈́̕͝
At 6th level, you learn to p̵̢͖̞͕̯̯̰͔̱̠͉̉ų̷̛̰̺̘̲̘̞͕͔͍̓̂̀̃̉̈́́̽̌̈́̋̂̊r̶̢͙͔͎̞̩̪̪̳̟̙̍́̓͛̄͂̈́͐͝g̸̡̰̗̻̖̻̗̪̣̒̓̂͗͂̐͛͊̈́͛̔̀͜͠ẻ̶̜̰͐̎̈́̆͆͌͌̊̍̈́̕͝ the taint of Dwellers from a living being. This is a ten minute process that you must have line of sight to a target for the entire time. The target is immediately reduced to 1 hit point and undergoes extreme, searing pain for the duration. Every two minutes it must make a Constitution saving throw or try to break free/line of sight. If it successfully breaks line of sight, the ability ends. If it fails all saving throws, p̵̢͖̞͕̯̯̰͔̱̠͉̉ų̷̛̰̺̘̲̘̞͕͔͍̓̂̀̃̉̈́́̽̌̈́̋̂̊r̶̢͙͔͎̞̩̪̪̳̟̙̍́̓͛̄͂̈́͐͝g̸̡̰̗̻̖̻̗̪̣̒̓̂͗͂̐͛͊̈́͛̔̀͜͠ẻ̶̜̰͐̎̈́̆͆͌͌̊̍̈́̕͝ incinerates the creature immediately. It is not resurrectable except by a True Resurrection spell.
At 6th level, you may do the following to reduce the strain on the creature:
- Take on the pain. This requires you to make Concentration checks immediately, during the third minute and every 2 minutes thereafter.
- Reduce the hp loss to 80% of the creature's HP, rounded up. You lose 20% of your HP, rounded down.
At 10th level:
- Automatically pass 1 saving throw from the number of throws the creature must make
- Automatically pass 1 Concentration check while taking on the pain.
At 14th level:
- Automatically pass 2 saving throws from the number of throws the creature must make
- Automatically pass 1 Concentration check while taking on the pain.
- Reduce the hp loss to 50% of the creature's HP, rounded up. You lose 50% of your HP, rounded down.
r̸͍̍e̷͙͘m̷͉̑ő̵͔t̴͇͗e̶̻͑ ̴͓͝q̶͙̋ũ̸̝e̸̡͠r̷̭͗y̴̙̓
Starting at 10th level, once per day you may ask UR for information related to specific events. You must provide the time, sentient creatures present, and the location.
Based on the specificity of your input, r̸͍̍e̷͙͘m̷͉̑ő̵͔t̴͇͗e̶̻͑ ̴͓͝q̶͙̋ũ̸̝e̸̡͠r̷̭͗y̴̙̓ will return information ranging from point form notes on what happened, to a fully interactive vision of events in your mind.
If the time specified is "now," all sentient creatures present at the location must pass a saving throw, DC based on your save DC with bonuses based on the specificity of your remaining information. If any creatures pass the save, the previous statement on information range applies.
If all creatures fail the save, you are granted an active vision of the events. Your perspective is detached and moveable within a space defined by your details of the location. You cannot be detected. You cannot physically interact with the vision. You may cast spells from the following schools in this state: Abjuration, Divination, Enchantment, Illusion and the effects of these spells may affect the vision. If the spell has a damage component, that damage is automatically zero. If you cast spells, you become detectable. Effects that harm astral creatures affect you in this state but spells that defend from astral effects do not defend from you.
At 15th level, you gain a 2nd use of this ability. You may use this 2nd use to gain information on the consequences of the first r̸͍̍e̷͙͘m̷͉̑ő̵͔t̴͇͗e̶̻͑ ̴͓͝q̶͙̋ũ̸̝e̸̡͠r̷̭͗y̴̙̓.
WARNING: UR DOES NOT UNDERSTAND/ADHERE TO YOUR DEFINITION OF "CONSEQUENCES" AND DEFINITELY DOES NOT UNDERSTAND THE LIMITED SCOPE OF YOUR PSYCHE.
W̷͉͑ȋ̶̟t̶̞͂c̴̈́͜h̷͔̎s̴̩͆ẗ̶̝a̴̦̔t̴̞̂ě̵̜
At 14th level, you gain the ability to enter the W̷͉͑ȋ̶̟t̶̞͂c̴̈́͜h̷͔̎s̴̩͆ẗ̶̝a̴̦̔t̴̞̂ě̵̜. In the W̷͉͑ȋ̶̟t̶̞͂c̴̈́͜h̷͔̎s̴̩͆ẗ̶̝a̴̦̔t̴̞̂ě̵̜, you:
- gain the effects of the heroism spell
- gain the effects of the stoneskin spell
- gain the effects of the aura of purity spell
- increase your save DC by +1
- increase your attack rolls by +1
- cast Warlock spells as a bonus action
- can kill Dwellers and Dweller-infected creatures on dealing damage to them, if they fail a Charisma saving throw
Additionally those modifiers increase by 1 for every level past 14th, with a maximum of +5.
If you take damage during the W̷͉͑ȋ̶̟t̶̞͂c̴̈́͜h̷͔̎s̴̩͆ẗ̶̝a̴̦̔t̴̞̂ě̵̜, you must make a DC20 saving throw or the state immediately ends. This saving throw reduces to a DC18 at 17th level and a DC16 at 20th.
Additionally, if you are reduced to 0 hp during the Witchstate, your character is immediately removed from play. They may be returned to play under the DM's control. There is no recourse to this.
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