Paladin
Base Class: Paladin

Paladins who swear the Oath of the Radiant Guardian dedicate themselves to the celestial forces embodied by Elara, The Lightbringer. As stalwart defenders against darkness, these holy warriors channel the pure brilliance of Elara's light to inspire hope, renew spirits, and protect the world. Through their commitment to healing, protection, and radiant might, they become beacons of resilience in the face of adversity.

Class Features:

Channel Divinity:

LightBringers Surge(3rd Level): Starting at 3rd level, you can use your Channel Divinity to invoke Elara's Radiant Embrace, infusing your weapon with the brilliance of pure sunlight. When you hit a creature with a melee weapon attack, you can expend Channel Divinity. For the next minute, your weapon gains an additional 5 feet of reach, and your attacks deal radiant damage instead of their normal damage type. This transformation radiates bright light in a 10-foot radius and dim light for an additional 10 feet.

Luminous Shield (3rd Level): Beginning at 3rd level, you can use your Channel Divinity to grant yourself and allies within 10 feet temporary hit points equal to your Paladin level plus your Charisma modifier. Additionally, affected creatures gain advantage on saving throws against being frightened.

Aura of Radiance (7th Level): Upon reaching the 7th level, you emanate the Aura of Radiance. This protective aura extends in a 10-foot radius, granting resistance to radiant damage to you and your allies within its glow. Additionally, it bathes those protected in a gentle healing radiance, symbolizing your role as a guardian and healer.

Divine Strike (11th Level): At the 11th level, you learn to infuse your weapon strikes with the brilliance of Elara's divine radiance. With Divine Strike, each successful melee attack can deal extra radiant damage, showcasing your commitment to renewing the spirit through the touch of Elara's light.

Radiant Resurgence (15th Level): Upon reaching 15th level, you gain the ability to embody Radiant Resurgence. As a reaction when you or an ally within 30 feet of you is reduced to 0 hit points, you can channel the healing energy of Elara to instantly revive them. The revived creature regains hit points equal to half of their maximum hit points. Once you use this feature, you must finish a long rest before you can use it again.

Divine Ascendance (20th Level): At the pinnacle of your power, 20th-level paladins of this oath achieve Divine Ascendance. This transformation allows you to become a living embodiment of Elara's light. Your attacks gain radiant damage, and you can unleash a burst of radiant energy, dealing damage to enemies and potentially blinding them. This capstone feature signifies your ultimate commitment, becoming a beacon of hope and protection.

Roleplaying as an Oath of the Radiant Guardian Paladin:

Paladins of this oath are compassionate healers, protectors, and guardians against darkness. They carry themselves with eternal optimism, embodying the principles of Elara's light. These holy warriors inspire hope in the face of despair and tirelessly strive to bring renewal and healing to the world.

Sacred Quests:

Paladins of the Radiant Guardian may embark on quests to heal blighted lands, protect sacred sites, and renew the spirit of the world. They collaborate with healers and respect other warriors, understanding the diverse ways Elara's light can be channeled.

Challenges:

Paladins of this oath may struggle with balancing light and shadow, facing crises of faith, and grappling with the responsibility of being guardians against darkness. These challenges shape their character and fortify their commitment to Elara's radiant ideals.

This detailed description is tailored for presentation on D&D Beyond, providing players and Dungeon Masters with a comprehensive understanding of the Oath of the Radiant Guardian subclass and its thematic elements. Feel free to adjust any details based on your campaign setting or thematic preferences!

Oath Spells

Oath of the Radiant Guardian Spells

Paladin Level

Spells

3rd

Cure Wounds, Guiding Bolt

5th

Lesser Restoration, Warding Bond

9th

Beacon of Hope, Revivify

13th

Death Ward, Guardian of Faith

15th

Greater Restoration, Flame Strike

17th

Mass Cure Wounds, Dispel Evil and Good

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Lightbringers Surge- As an action, you can invoke this Channel Divinity, infusing your weapon with a surge of pure light. For the next minute, your attacks gain an additional 5 feet of reach, dealing radiant damage. Additionally, you emit bright light in a 10-foot radius and dim light for an additional 10 feet, replicating the gentle glow of sunlight.

Luminous Shield- As an action, you can invoke this Channel Divinity to bolster your defenses and the defenses of your allies. You and allies within 10 ft gain temporary hit points equal to your Charisma modifier, Additionally those same allies gain a bonus to their saving throws against fear effects for one minute

Once you use this feature, you must finish a short or long rest before you can use it again.

 

Aura of Radiance

At 7th level, your connection to Elara deepens, and you emanate an Aura of Radiance. Allies within 10 feet of you gain resistance to necrotic damage, basking in the celestial light that shields against the corrupting forces of darkness. Additionally, at the start of each of your turns, if you or any friendly creatures within the aura have hit points below half of their maximum, they regain hit points equal to your Charisma modifier and proficiency bonus (minimum of 1). 

Radiant Resurgance

Upon reaching 15th level, you gain the ability to embody Radiant Resurgence. As a reaction when you or an ally within 30 feet of you is reduced to 0 hit points, you can channel the healing energy of Elara to instantly revive them. The revived creature regains hit points equal to half of their maximum hit points. Once you use this feature, you must finish a long rest before you can use it again.

Divine Ascendance

At 20th level, you become a living embodiment of Elara's radiant light. As an action, you can enter a state of Radiant Ascendance for 1 minute. During this time, you gain the following benefits:

  • Your attacks deal an additional 2d8 radiant damage.
  • You and friendly creatures within 30 feet of you have advantage on saving throws against spells and other magical effects.
  • Once during this duration, you can use an action to unleash a burst of radiant energy, forcing all creatures of your choice within a 30-foot radius to make a Constitution saving throw against your Paladin spell save DC. On a failed save, a creature takes 8d10 radiant damage and is blinded for 1 minute. On a successful save, the creature takes half damage and isn't blinded.

Once you use this feature, you can't use it again until you finish a long rest.

 

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