Fighter
Base Class: Fighter

When Oblitsumis merged with Agiaund the humans where terrified, lost and without help, so they sought help from those stronger than the rest, the Oblitsumis Almighty 12 and they put The Calm and The GraveKeeper up to the task of creating a martial art designed to beat back the cold nights and harrowing new monsters that humans faced, once called the Fire Keepers now reduced to Warriors of fire as time moved on and new replaced the old. The warriors of fire follow a very simple method of fighting, the most basic of basic move sets and stances all that many new martial arts stem from, the only unique thing it has is its ability to manipulate and use fire to fight.

Learned Resistance

You gain resistance to fire damage, through training your body and adapting it to fires.

Fire Style

Chose a Fire Style from below: Torch Style, Ember Style, Heat Style or Scorch Style.

Each style representing its own way of using fire the styles are designed from a need to survive.

Ember Style

Ember style was made by a madwoman with a grudge, and with the help of the Gravekeeper to create this style that grudge was settled quickly.

As a Bonus action pluck an ember from the air as if summoning it and throw it at your target, if the ember hits it deals 1d6 fire damage and halves the targets movement speed until the start of your next turn.

Heat Style

Heat Style was made through the hard work of a man with goals of ultimate fame, unfortunately even with The Calms help no one remembers him, the style however...

Using a Bonus action you can heat your weapon and make it deal an additional 1d10 fire damage. Additionally you learn the firebolt cantrip and are able to cast its as a bonus action every long rest.

Scorch Style

A style nurtured and created by The Calm and The Gravekeeper as cooperative project, the most popular of the styles and the oldest.

Once every short rest you may wrap your self in flame that temporarily hardens your skin gaining 5 temporary hit points and fly 10ft backwards with a burst of that very same fire as a reaction when a creature gets within 5ft of you.

Torch Style

Torch style was designed and nurtured by a man afraid of the dark with the guidance of his betters he conquered his fear.

Using a bonus action a small flame wraps around either your fingers or the tip of your weapon, this flame emits light within 30ft and dim light for an extra 20ft, this light dispels any magical darkness and causes those invisible to appear if they remain in the light at the end of there turn.
Also Learn the Firebolt Cantrip.

Fire Heart

Built by The Calm with Many poetic words and needless phrases this feature is a technique designed to boil your blood and make those action surges a little more heated.

when using the action surge feature you can as a reaction send out a wave of heat causing those within 5ft of you to take 3d8 fire damage on a failed CON saving throw {{savedc:wis}} or half as much damage on a success.

Reborn Body

Tempering your body for so long to be able to support your flames you gain immunity to fire damage, and resistance to lightning damage.

Understanding of Fire

Studying fire to better improve your skills you learn how to innately cast various spells with fire like properties. these spells differentiate form normal spells by being cast as a bonus action rather than a full action.
You may cast wall of fire once per long rest.
You may cast Scorching ray twice per long rest.
You may cast produce flame five times per long rest.

Eternal Ember

Once, when this character dies permanently, the character can chose to revive in a glorious fire as if he had short rested using up all hit die in the process to revive.

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