Base Class: Wizard
"Seeing a Mage that is proficient in the School of Denial fighting paints a wounderous picture. Their Body and Mind is closer to the weave than most other Mages, which is dangerous, but by doing this they can disrupt the casting process of Magic on the basic level. With only one small burst of Energy, they can simply stop most casters dead in their Tracks, and if they chose to be offensive, the enemy has a hard time of keeping their previous casts active. Outside of fights, they are used as magical Watchdogs and Gatekeepers to lock out any magical Intruders and dispel unwanted Magical Effects." - Cited from the Book: "rare magic and different ways to use it"
Disrupting Offense
Starting at 2nd Level, whenever you deal Damage through magical means, your Target has a disadvantage on concentration saving throws.
Desperate Measures
At the start of 2nd Level, if you fail a saving throw against a spell (including Spells you cast yourself) you can step closer to the weave itself in a desperate measure to reroll the save. But before you do that, roll on the desperate measures table.
Dispeling Touch
Once you reach the 6th Level, you can cast "Dispel Magic" as a bonus action and if your Counterspell succeeds, you dont use your Reaction and can cast Counterspell again.
Magical Resistance
At 10th Level you gain advantage on saving throws against spells and you gain resistance against psychic damage
Experienced Denialmage
At the 14th Level you can add your proficency modifier to the spellcasting check you make for "Dispel Magic" and "Counterspell" and the Throw an opponent makes when casting a Counterspell on your Counterspell is disadvantaged.
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