Warlock
Base Class: Warlock

After Spending a night in Gildhere Manor something feels different

Expanded Spell List

The Planar Lord lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

burning hands, compelled duel

2nd

misty step, vortex warp

3rd

fireball, blink

4th

dimension door, wall of fire

5th

far step, teleportation circle

Planar Sentry

Starting at 1st level, you gain the ability to sense the influence of other planes. As an action, you can focus your attention to detect such energies. Until the end of your next turn, you know the location of any creature from a plane other than the one you are currently on within 60 feet of you that is not behind total cover. Within the same radius, you also detect the presence of any place or object capable of enabling planar travel, such as a portal or a cubic gate. If it leads to a demiplane, you learn that, but not any additional details.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Planar Refuge

Starting at 6th level, you can vanish into a benign, timeless pocket of unreality. As an action, you disappear from the world for a brief moment and enter the Astral Sea. While in your Astral Refuge, you can take up to two actions to cast spells, activate features, or use items that target only you. After taking those actions, you return to the space you occupied, and your turn ends.

After you take a number of actions this way equal to your proficiency bonus, you must finish a short or long rest to use this feature again.

Love of Gildhere

Starting at 10th level, you can choose one humanoid within 60-feet, they must succeed a Charisma saving throw against your spell save DC or be overcome with emotions according to the DMs d100 table. The effects last for 1d4 days.

You can use this feature a number of times equal to your proficiency modifier. When you finish a long rest, you regain one expended use.

Astral Sequestration

Starting at 14th level, Your ability to use the Astral Plane as a reprieve evolves, allowing you to offer your allies succour.

When you use your Astral Refuge, you can cause up to five willing creatures you can see within 120 feet of you to vanish with you. Each of those creatures can take two actions at the same time as you do, though you and each creature can also target each other with spells, features, and items.

You can instead perform a 1-minute ritual while up to 5 willing creatures are within 10 feet of you, transporting each of you to Lord Eluins home plane. You and those creatures gain the benefits of a short rest. You then return to the spaces you occupied when you used this feature, with no time having passed in the world.

Once you use this feature in either manner, you can't use it again until you complete a long rest.