Base Class: Paladin
Tenets of the Divine Spark
Courage: never fear to act, though caution is wise.
Duty: be responsible for your actions and their consequences.
Discipline the Soul: you must marshal the discipline to overcome failings within yourself.
Hone the Body: like raw stone, your body must be worked so its potential can be realized.
Eye for an Eye: honor the virtuous, and punish the wicked according to their merits.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can. For its actions it can only use the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Divine Spark Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Retribution
Starting at 7th level, you and friendly creatures within 10 feet of you can, when reduced to zero hit points, make a single melee weapon attack as a reaction before becoming unconscious. This reaction cannot be used if you are killed outright. Additionally, the first time the paladin would be dropped to zero, but not killed outright, you can drop to 1 hit point instead.
At 18th level, the range of this aura increases to 30 feet.
Glorious Defense
At 15th lelel, you can turn defense into a sudden strike. When you or another creature you can see within 10 feet of you as hit by an attack roll, you can use your reaction to grant a bonus to the target's AC against the attack, potentially causing it to miss. The bonus equals your Charisma modifier (minimum of +1). If the attack misses, you can make one weapon attack against the attacker as part of this reaction, provided the attacker is within your weapons range.
You can use this feature a number of times equal to your Charisma modifier (minimum of once), and your regain all expended uses when you finish a long rest.
Holy Nimbus
At 20th level, as an action, you can emanate an aura of sunlight. For one minute, bright light shines from you in a 30 foot radius, and dim light shines 30 feet beyond that.
Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.
In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.
Once you use this feature, you can't use it again until you finish a long rest.
Previous Versions
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2/9/2024 11:09:04 PM
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Coming Soon
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