Paladin
Base Class: Paladin

The Oath of fracture is a commitment to save those who are enslaved by the law, To physically  break apart and tear down the justice system made of flawed and corrupt nobles. The paladins who swear this oath dedicate themselves to serving society and, in particular, to rid the laws that confined the unlucky to a life of suffering and poverty. These paladins are first to act and speak up, make change and insight revolution to better civilization. Often, paladins who swear this oath are members of society who have experienced first hand how unjust the law can be.


Tenets of Fracture

Though the exact words and strictures of the Oath of Fracture vary, paladins of this oath share these tenets.

  • Anarchy: The Justice system is flawed, Law is a lie of webs made by the powerful to enslave the poor, I follow my own rules.
  • Purge: Weed out those who soul's have been corrupted with power. Show no mercy to your foes that abuse the system.
  • Campaign: Bring an end to slavery, Overthrow those who bring so much pain and suffering upon those "beneath" them
  • Equality: Each Soul has the same value, Shrink the space between the those who are on top and at the bottom of society.
  • Resilience: The Correct way may not always be the easiest way, dont take shortcuts when it comes to serving justice upon those who are corrupt.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Alter Sapce. You can use your Channel Divinity to Shape space around you. As an action, each creature of your choice that you can see within 30 feet of you begins to Shifts. a creature effected by this can use its reaction to teleport to an unoccupied space within 5 feet of you.

Word of Forbiddance. You can use your Channel Divinity to rebuke those try to escape your wrath through magical travel. Immediately after a creature within 30 feet of you attempts to teleport or use a portal, you can use your reaction to force that creature to make a Wisdom saving throw. On a failed save, that creature's attempt to travel magically fails and has no effect.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Fracture

Starting at 7th level, while you are conscious you fracture space around you, ranged weapon attacks that pass in or out of within 10 feet of you have disadvantage, additionally each creature within this farctured space can be treated as if they within 5 feet of you for the purpose of making melee attacks on your turn.

At 18th level, the range of this aura increases to 30 feet.

Area of Relative Space

Beginning at 15th level,  you can create pocket of relative space around you, When you are subjected to an effect that force you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Reality fractured

At 20th level, as an action, Reality fractures within a 30-foot-radius sphere centered on you. Your presence becomes hard to pin down as you shatter space like broken mirror.

When you use this action, an area

When a creature takes any attack action against you within this fractured area, it has disadvantage.

You can use bonus action to teleport yourself to anywhere within this fractured area

When a creature casts a spell that is'nt a range of self or touch within or through this fractured area you can use your reaction to redirect the spell to another creature or point within range of that spell.

Previous Versions

Name Date Modified Views Adds Version Actions
2/9/2024 11:56:43 PM
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