Warlock
Base Class: Warlock

The Raven Queen’s followers are expected to serve her will in the world. She concerns herself with ensuring that those fated to die pass from the world as expected, and bids her agents to defeat those who seek to cheat death through undeath or other imitations of immortality. She hates intelligent undead and expects her followers to strike them down, whereas mindless undead such as skeletons and zombies are little more than stumbling automatons in her eyes.She sends out Her Followers To Find Knowledge and Memories,but no one knows why she Does this.

As a chosen of the Ravenqueen it's your job to search souls for her you do this in two ways you can Hurt yourself or kill Living Beings to earn Soul Crystals.

 

 

Ritual of Memories

Starting at 1st level

After a Long rest you can offer 1d6 Hitpoints To get a Soul Crystals.Later you can exchange these Crystals to Use Special Abilities.

You can Take Soulcristals From Dead Living being.This will take 5 Minutes and you get Crystals.

How many Soul Cristals u get Depents on His Hitpoints divided with youre Hitdice and then divided by 2 it will be uprounded.

(Exemple an Imp has 10Hp/1d8= 1.3/2=0,65..so it will be 1 Cristal.Or a Gargoyle has 52Hp/1d8=6,5/2=3,25 so 4Cristals.)

Ritual of The Queen

Starting at 1st level

Using a Soul Crystal you can ask a Questchen To The Raven Queen to get answers From Her. To do This you Meditate With The Crystal in Your Hand for A Half Hour.

The Gamemaster decides What The Answer is,But the Answer Must be the truth.But he can hide it in an riddle if he wants.

Order from Letherna

Starting at 3th level

Once Per Day When you're in a Longrest.You can use a Soulcrystal to Await an Order from The Raven Queen.For finishing this order You Get a Certain amount of Soulcrystal.

What Order you get and what your Reward Will be is Decided by the Gamemaster.

Curse of The Ravensblood

Starting at 3th level

Twice Per Longrest, As a bonus action you can deal 1d4 Damage to yourself, choose one creature you can see within 60 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

You gain a bonus to damage rolls against the cursed target. The bonus equals your Charisma Modifier

Darkness of Shadowfell

Starting at 6th level

After a Long servanthood to The Queen She Grants you The ability to Create a Unnatural Darkness In an area of 40 Square foot in an area you can see.Everyone Thats in the Area Will get 6D10 Necrotic.They Also get the damage When they enter Or Leave this Area.The Area counts as difficult terrain.

Protection of The Ravenqueen

At 10th Level

Once per Day If you Die. You can Callout For the Ravenqueen and Bargen with her about your life.
You have to pay 10 Soul Crystals and you have to pass a Persuasion Check.
If you pass the Queen grants you a secound chance and Revive you.

Master of Souls

Starting at Lvl 14th

When you Gain double the Amount of Soul Crystals From Killed Beings without doing a ritual Anymore.

Aura of Death

Beginning at 18th level

you can take the form of pure death, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

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