"There is a beast inside everyone, it only takes a little push to TRULY become a beast"- Lumen the Beast

When a hunter consumes the Hunter's Bane, they are forever changed. Some going mad. The Beasthood Order strive to push themselves to the edge of Beasthood to better hunt thier quarry. Gaining animal like Features as the Potion continues to mutate thier body.

Some less insightful hunters would call them: Mad But the Hunters of this order prefers "Enlightened"

Beastly Embrace

You've made the ultimate choice of pushing your Humanity to the brink. And thus have partook in the blood of the beast. And thus forever changed.

Starting at 3rd level you gain Advantage on (Wisdom) Perception checks based in hearing and scent.

Beast-like Hide

The Hunter's Bane, has changed you forever. Your skin has obtained a hard leather like quality to it and thus your unarmored protection has improved.

Starting at 7th level, your base unarmored AC is Equal to. 10+Dex+Con

Evasion

After many hours of fighting beasts you have acquired an animalistic sense of danger. 

When making a Dexterity saving throw, through the use of your Reaction call out "Evasion" and if you succeed the Dex Save you take no damage, and half the damage if you fail.

Feral Insight

The Hunter's Bane potion that courses through your veins, begins to react with your vision and natural senses.

Starting at 15th level, you gain Truesight up to 30ft, and as an action you can push your senses to super natural limits to sense a creature type of your choice of: Dragons, Beasts, Aberrations, Giants, and Undead. Within 6 Miles of you.

You may use this feature a number of times equal to your Wisdom Modifier (Minimum of 1)

Beastly Constitution

The Hunter's Bane Potion you consumed has turned, and thus affected your being as a whole.

Starting at 18th level, When you drop to 0 Hit points, you can roll your Crimson Rite Die and regain HP equal to what you roll.

You can do this once per long rest.

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