Rogue
Base Class: Rogue

Bloodmarked Hunters are rogues who have honed their skills to inflict intense pain and suffering upon their enemies. They excel in swift and relentless attacks, marking their foes with deep wounds that continue to torment them over time. As they advance, they gain the ability to unleash furious assaults and exploit the weaknesses of their marked targets, ultimately culminating in the ability to brand a chosen enemy with a dark curse, making them easier prey.

Savage Onslaught

Starting at 3rd level, you can channel your inner frenzy to make quick and deadly strikes against your enemies. When you take the Attack action on your turn, you can make an additional attack as a bonus action.

Mark of Agony

Starting at 3rd level, you've learned to inflict deep wounds upon your foes, causing them to suffer lingering effects. When you hit a creature with a melee weapon attack, you can choose to mark them with Mark of Agony. At the start of each of the creature's turns, it takes 1d4 slashing damage for each mark it has. The creature can make a Constitution saving throw at the end of each of its turns, ending the effect on a success. You can use this feature a number of times equal to your Dexterity modifier (minimum of once). You regain all expended uses after finishing a long rest.

Rampant Fury

At 9th level, your Savage Onslaught feature becomes more potent. When you use your Savage Onslaight feature, you can make two additional attacks instead of one..

Rending Precision

Starting at 13th level, your attacks become even more deadly. When you hit a creature that is suffering from one of your a Mark of Agony, you can choose to deal extra damage equal to your Sneak Attack damage. Once you use this feature, you can use this feature a number of times equal to your proficiency bonus, regaining expended uses after finishing a short or long rest.

Dark Stigmatization

At 17th level, you can mark a target as your prey with a sinister brand. As an action, you can choose a creature within 60 feet of you that you can see and mark them as your prey. For 1 minute (10 rounds), you have advantage on attack rolls against the marked creature, and it has disadvantage on saving throws against your abilities. Once you use this feature, you can't use it again until you finish a long rest.

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