Warlock
Base Class: Warlock

The raging furnace of an angry machine, the lording constructs overseeing the plane of Mechanus, or even a hollowed dragon. The pact of the machine is a gift given only by those beings truly in tune with mechanization. No matter the reason or ideals behind your patron they are the embodiment of a construct, lending you mechanical power so that you too may one day be more machine than man.

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Machine Expanded Spells
Spell Level Spells

1st

identify, alarm

2nd

borrowed knowledge, alter self

3rd

haste, intellect fortress

4th

fabricate, summon construct

5th

animate objects, skill empowerment

Apprentice Integration

At 1st level you gain insight into the workings of machines and how to integrate metal into yourself. You gain proficiency with medium and heavy armor. During a long rest you can perform a ritual over one suit of armor, at the end of which you integrate the armor into your being. You cannot be disarmed of the armor unless you use an action to rapidly release it from your body. While you are integrated with the armor you can rest in it without gaining exhaustion and ignore its speed penalty.

Path of Steel

At 6th level your patron grants you further insights into augmentations and how to create your own servants. You no longer need to sleep and are immune to magical sleep. You additionally only need to eat once a week and can hold your breath up to your con modifier hours.

Additionally, at the end of each long rest you can summon a metallic servant. The metallic servant uses the provided statblock and takes actions directly after your turn. It can only take the dash or dodge actions unless you take a bonus action to direct it. If you are knocked unconscious it defends you to the best of its ability and it disintegrates if you die. If you are a pact of the chain warlock, this creature benefits from all of your pact evocations. At the end of a long rest, you can create a new Metallic Servant. If you already have a servant from this feature, the first one immediately perishes.

Constructed Master

Starting at 10th level you gain greater control over yourself and your creations. You can now command your metallic servant to take the help action. It can use the help action on others skill checks if you have the skill proficiency.

Additionally you gain advantage against charm and frightening effects. You also gain resistance to psychic and poison damage.

Over Mechanization

Starting at 14th level your body is now fully mechanical. You no longer need to eat or breathe and can change parts of your body to fit the task at hand. At the end of each long rest you can choose one of the following options. It lasts until changed.

  • Mechanized arms: You manifest two additional fully functional arms which can hold objects, weapons and shields.
  • Trueseer eyes: You gain true sight and dark vision to a range of 120ft and you are immune to the blinded condition.
  • Alacritous Limbs: Your bottom half grows to support multiple legs. Your speed increases by 10 feet and you gain a climb speed equal to your walk speed.
  • Nullification: You adapt your body to damaging effects as they happen. When you fail a saving throw against a damaging effect you are considered resistant to the damage. This effect can occur only once per round.

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