Base Class: Warlock
You have made a pact with your dreams, manifest; a recurring figure, consistent and coherent, floating among your dreaming self's world; The figure seems to adapt well to either good or evil- though, much like dreams themselves, are chaotic in nature. Whatever manifests has formed a pact with you, whether by will or not; after all, you've grown up with them. There is no specific form they take; it's all up to what form it has grown into; it can be ever-changing, static, or cycling; a fairy, a tree, or perhaps even a great mountain.
Dream Expanded Spell List
Dreams aren't bound by reality. They bend, shaping to the will of nothing but the subconscious mind. A pact with such a free-flowing concept grants you the ability to harness illusions, manifesting what might feel, or even be, a dream; or, you may coax them to dream themselves.
Phantasmal Protection
Whenever you dream, your patron grants you a supply of energy; a shell of phantasmal armor, deteriorating as it is struck. When taking a long rest, gain temporary hit points equal to your Proficiency Bonus + Warlock level.
Nightmarish Jolt
Your patron has allowed you to influence the dreams of others; specifically, to invoke a sudden nightmarish being to startle their dreaming selves, jolting them awake, and likely frightening them. Deal 2d10 Psychic damage to all sleeping creatures in range that fail a Wisdom saving throw. If it succeeds, the creature simply awakens.
Dreamy Presence
The closer you grow to your patron as you dream, you become more dream-like yourself. Your features are more attractive, and when you move quickly, your image is ever so slightly distorted. You may use this to add your Charisma modifier to your AC, potentially causing the attack to miss.
Phantasmagoria
You pull your enemies into a different realm; one made of dreams. A wide array of illusory effects surrounds and overwhelms them, as the forms melt, grow, burst, flow, shift, and so on in at a fast pace. 1d6 + 2 Enemies within range take 4d10 Psychic damage on a failed Wisdom saving throw, and half as much on a successful one.
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