Base Class: Cleric
Clerics of the astral domain look to the stars for guidance and wisdom. Many of these clerics spend a lot of time researching the planes of existence and most, if not all, of these clerics are drawn towards the fascination of the Transitive Planes, which include the Astral Plane and the Ethereal Plane.
Clerics of the astral domain worship deities who are similarly worshiped by clerics of the knowledge domain. The only real difference is that clerics of the astral domain delve a little deeper into nature deities. In the setting of the Forgotten Realms, these can include deities like Auril, Deneir, Eldath, Gond, Mielikki, Oghma, and Savras. In the setting of the Azure Nexus, these include deities such as Akdros, Astrid, Crenir, Era, Vasdur, and Ylta, but as Astrid is the goddess of the stars, she is typically the chosen deity of this domain.
Astral Domain Spells
| CLERIC LEVEL | SPELLS |
|---|---|
| 1st | detect magic, sanctuary |
| 3rd | augury, prayer of healing |
| 5th | blink, clairvoyance |
| 7th | arcane eye, divination |
| 9th | contact other plane, scrying |
Astral Blessings
At 1st level, you learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion.
Your proficiency bonus is doubled for any ability check you make that uses either of those skills.
Channel Divinity: Plane Shift
At 2nd level, you can use your Channel Divinity as a reaction when a creature hits you with an attack roll to temporarily shift part of your body into the Astral Plane. While in the Astral Plane in this way, your body remains in the Material Plane, but it dims and you become transparent. You gain resistance to all damage types, except psychic damage, until the start of your next turn. In addition, all attacks against you have disadvantage until the start of your next turn with the exception of the attack that you use this reaction against.
Channel Divinity: Ethereal Projection
At 6th level, you can use your Channel Divinity as part of the action used to cast the blink spell. When you cast this spell while using your Channel Divinity, you vanish into the Ethereal Plane on a roll of 6 or higher rather than 11 or higher. In addition, the duration of the spell is doubled.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
When Stars Align
At 17th level, you learn a technique that allows you to temporarily see directly into the Transitive Planes.
As part of the action used to cast a divination spell your have prepared or as part of the reaction used to use your Channel Divinity: Plane Shift feature, you can choose to see directly into the Transitive Planes. While you can see into the Transitive Planes in this way, you gain the following benefits:
- You have advantage on Wisdom (Perception) checks that rely on sight.
- You can see creatures that have the invisible condition and these creatures gain no benefit from having this condition against you.
- You can see through non-magical and magical darkness as if it were bright light.
In addition, you shed bright light in a 10-foot radius and dim light for an additional 10-feet. You can choose on your turn to have the light disappear (no action required) and similarly, if the light is gone, you can choose to light up on your turn (no action required). While a creature friendly to you is standing in the bright light, they gain the same benefits as you and can deal an additional 2d6 radiant damage whenever they hit a creature with an attack.
This effect lasts for 10 minutes. It ends early if you become incapacitated or die. When you use this feature, you cannot use it again until you finish a long rest.
Previous Versions
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4/2/2020 2:43:13 AM
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4/2/2020 2:44:56 AM
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10/30/2021 1:22:39 AM
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10/30/2021 1:26:18 AM
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10/30/2021 1:29:23 AM
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2/20/2024 8:19:09 PM
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