Rogue
Base Class: Rogue

The Royal protector exceeds in hand-to-hand combat with all kinds of weaponry an expert marksman and elite athlete few can match their abilities on any field can binding with her freshly attained supernatural abilities whether you play the role of guardian soldier or assassin nothing can escape your grasp.

The first of the outsiders gifts blink using a bonus action you to instantly teleport to any location you can see within 30 feet when similar to the spell Misty step. You can use this once per short work rest this number will increased to two at 10th level.

Versatile

Starting at third level when making a melee attack instead of adding your sneak attack dice to the hit you may instead make a second attack with either your melee weapon or a ranged weapon in your off-hand disability stacks with two weapon fighting. "Example when making an attack you can instead of using sneak attack dice make a ranged attack with your offhand weapon and then use your bonus action to make another ranged attack with your offhand weapon"

at 11th level this ability gains an additional attack giving you three attacks or four if you use two weapon fighting.

Bend time

Starting at ninth level the outside grants you the ability to bend time gaining an additional action this turn any melee or ranged attacks made on a turn that you been time you gain advantage on those attacks. You can use this once per short rest and an additional time starting at level 13.

Shadow kill

At ninth level your ability to move through situations completely unseen is unmatched any target you kill from stealth the outsider will disintegrate the body to hide your passing.

Swarm of rats

As an action You call upon the rats to serve you, all foster creatures that move within 15 feet or start their turn within 15 feet of you must make a DC 15 Dex saving throw or take 5D8 piercing damage half as much on a failed save. The rats have an armor class of 10 and are resistant to bludgeoning piercing and slashing damage. For every five points of damage the rats take their damage is reduced by one D8 this lasts until you dismiss the rats or they are killed. You can use this once once per short rest.

Possession

At level 17 the outsider grants you the ability to possess your enemies as an action you may pick one creature within 100 feet that creature must make a DC 18 wisdom saving throw or be possessed. A possessed creature may use all of their abilities and attacks but under your direction you do not need to use an action or bonus action to direct the possessed creature. Each time the possessed creature is damaged it may repeat the saving throw it at a disadvantage.

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