Base Class: Monk
Monks of the Way of the Dreamer are skilled in manipulating the fabric of dreams, using their mental prowess to influence both the waking world and the realm of dreams. They believe that dreams hold great power and wisdom, and they seek to harness these forces to achieve their goals.
Dreamwalker
3rd-level Way of the Dreamer feature
You gain proficiency in the Insight if you don't already have it. Additionally you can cast the detect thoughts without components, targeting a creature within 30 feet. This ability recharges on a long rest
Lucid Dreamer
You gain the ability to enter a state of lucid dreaming, allowing you to consciously control your dreams. Once per long rest you may enter a lucid dream for up to 1 hour. While in a lucid dream, you can travel to other creature's dreams (at the DMs discretion) and can communicate with other creatures sharing the dream and manipulate the dream environment as you see fit.
Unconscious Sidestep
When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to expend 1 ki point and enter a brief unconscious state, as your body begins to dodge on instinct you gain advantage on the Dexterity saving throw, additionally if you succeed on the dexterity saving throw, gain temporary hit points equal to your wisdom modifier as you become well rested.
You can use this ability a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses of this ability after finishing a long rest.
Dream Strike
When you hit a creature with a melee attack, you can expend 1 ki point to inflict psychic damage equal to your Martial Arts die + your Wisdom modifier.
One with Dreams
You can cast dream once per long rest without expending a spell slot. Additionally, you are immune to being charmed
Sleeping Strike
You can force an opponent into the dream realm. When you hit another creature with a melee weapon attack, you can spend 2 ki point to attempt a sleeping strike. The target must succeed on a Constitution saving throw or be rendered unconscious until the end of your next turn, until they are damaged, or until somoni uses an action to shake or slap them awake. If the sleeper remains unconscious on their turn, they take 2d10 psychic damage, as their nightmare is filled with the echo of your strikes. (this does not count as magical sleep) (the 2d10 psychic damage does not wake up the sleeping creature)
Daydream
You gain proficiency in the Deception skill if you don't already have it. Additionally, you can cast major image at will without expending a spell slot.
A Good Nights Rest
Send a number of willing creatures to sleep equal to your wisdom modifier. These creatures must be within 60ft of you. The chosen creatures become unconscious for 2 rounds, with the effect ending at the end of your relevant turn. If a creature remains unconscious for the full duration, they gain the benefits of a long rest. A creature is awoken early if it takes damage or someone uses an action to shake the creature awake. This ability can not be used again for 3d4 days.







Comments